2023-06-26 13:00:00
Payday 3 experience, free movement and smart AI impressive 2023.06.26 22:00 Game Mecca Reporter Kim Hyung-jong ▲ Payday 3 (Photo source: Steam store page) Payday 2 is a unique game in the bank robbery genre. It consists of a heist that performs missions transmitted through a walkie-talkie, and has a unique system that starts with stealth (covert robbery) but shifts to loud (fighting robbery) when a report is received. It is a game that has been loved for a long time and has an active mod community. However, as it was developed in 2013, it had many problems. There were development difficulties due to the outdated diesel engine, and there was also a problem with the low level of AI, and there were too many DLCs, so users complained. However, even so, no bank robbery game beyond Payday 2 has been released, and even the bank robbery mission of ‘Crime Boss: Rock-K City’, which was released a while ago, is evaluated as backward compatible with Payday 2. Such Payday 2’s The sequel, PAYDAY 3, will be released on September 22nd. The development team especially emphasized the transition to Unreal Engine and the development of AI, and said that they are trying to fix the fact that too many collaborations and new heists in the existing Payday 2 reduce the identity and immersion as a bank robber. On the 22nd, we tried to see if Payday 3 might be a successful successor through the online demonstration of Payday 3. The ones I played speed were banks and museum heists. In the case of the bank, there were many citizens, so it was better to proceed in loud rather than stealth. On the other hand, the museum has only security guards, but there are few hostages, and the structure of the building is complicated, so it seemed easier to proceed in stealth. Of course, all the experienced reporters were not skilled, so every edition started with stealth and ended with loud. When you start the stage, you take off your mask, and at this time, you don’t get reported even if you get close to the guard, and even if you enter the restricted area, follow the instructions of the guard. No problem. He was also able to perform non-combat actions, such as picking keys, making him a real stealth bank robber. If you wear a mask, the guards will be hostile in earnest, and you can use firearms or do parkour. However, once you wear a mask, you cannot take it off once more. ▲ Wearing a mask is immediately discovered (Photo provided by Playon) ▲ It is possible to break in without wearing a mask (Photo provided by Playon) ▲ It is okay to be discovered when not wearing a mask ( Photo courtesy of Playon) In the bank heist, you have to break a bank vault and steal money, and in the art gallery, you have to steal a small art object and two masterpieces. In order to complete the mission, the art museum had to identify the location of the artwork, how to acquire it, security QR code, and authenticity, so the difficulty felt a bit higher. Also, with a system developed from Payday 2, full-fledged parkour was possible. Various parkour actions can be used at the right time, such as climbing a high wall, climbing over a window frame, or kicking an enemy by sliding. In addition, the stamina consumption of running has disappeared, so you can experience fast battles without skills. ▲ Make a hole in the safe and check the authenticity of the artwork (photo courtesy of Playon) ▲ In the Heist of the museum, you must obtain a security code (Photo courtesy of Playon) Heist detection step added and citizen interaction increased He said he wants to further strengthen the cycle of the game. So, the search and negotiation phases were added to the previous heist phase, which was immediately transferred to the loud following stealth. The search is the stage of finding a suspicious object, and the security guards are active, and the negotiation is the stage of passing the hostage right before the police raid to take time. Along with the addition of the negotiating phase, citizen-related interactions and AI have also improved a lot. Citizens do not stay still as before, but now they scream and move in various ways, and sometimes move according to the player’s instructions. This slightly increases the difficulty of the game, but there was also a game in which a citizen who saw the mask being worn in the museum heist stealthily and shrewdly ran away and reported it to the police. Like Payday 2, you can subdue the citizen, and you can negotiate, shield, and unlock the password. It can also be used, etc. In particular, if a citizen is used as a shield, only small arms can be used, but the police hesitate to shoot. There are also heist missions that use hostages, such as bringing a captured bank employee to an iris recognition machine to open a safe. It seemed like a real bank robber by diversifying the way missions were performed through citizens. ▲ Hostages can be exchanged with the addition of a negotiation phase. He said that he put a lot of effort into improving the enemy AI, and that the enemy’s behavior patterns change depending on the difficulty level. At launch, Normal, Hard, Very Hard, and Overkill difficulties are prepared, and enemies are said to be smarter compared to Payday 2. This is to improve the point that Payday 2 AI has been criticized, but it was difficult to experience before experiencing it, so I carefully checked it. The reporter tried normal and hard difficulty levels, but only AI that hides behind a shield with a low level of normal difficulty I had. However, even on the hard difficulty level, the movements became more agile, and it was clearly noticeable that the difficulty level had risen. In particular, the bulldozer I met for the first time literally pushed the party away, but it had high health and attack power, and it quickly grasped the player’s location and was overpowered in an instant. The developer who experienced it together had a difficult difficulty level until he got used to the game, so it’s hard to level up. He said that you should use the skills you have acquired through this. In addition to this, there is a weapon level, and more accessories are unlocked as the level rises. The development team explained that in order to enjoy a higher difficulty level, a kind of ‘grind’ was required, just like the previous game. ▲ Enemy hides behind a shield even on normal difficulty (Photo courtesy of Playon) ▲ Powerful bulldozer subdued all allies (Photo courtesy of : Playon) ▲ General cops and grenade throwers (photo courtesy: Playon) ▲ Payday’s iconic system ‘Phaser’ is still alive (photo courtesy: Playon) Many DLCs and mod developers that symbolized Payday 2 In the announcement, it was emphasized that Unreal Engine 4 was used for development, which made it easier to add new content, weapons, and new systems. Although the game’s revenue model cannot be confirmed at this stage, it has been revealed that DLC is the main source of income, as in the previous game. He also mentioned that there may be an in-game shop that mainly sells cosmetic items. Also, as it is a game that has been loved by various modes, the development team is also aware of this and plans to support it. However, he also mentioned that it is difficult to support mods from the game’s launch. Also, in the case of the console version, although it cannot be confirmed, it is said that they are researching ways to use the mode. ▲ AI development and free movement were advantages (Photo courtesy of PlayOn) Payday 3 is available on PC, PS5, Xbox Series X/ It is scheduled to be released on September 21st as S, and Korean language is officially supported.
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