NYT subscribers can now play old ‘Connections’ puzzles

NYT subscribers can now play old ‘Connections’ puzzles

Calling All Connections ⁣Fans: The Archive is Here!

Good news for puzzle‍ lovers: The New York Times Games has launched a highly⁣ requested feature—the Connections ⁣ Archive! Available exclusively to games ‍and All⁣ Access subscribers,the archive grants‌ access to over 450 puzzles from the popular word game,which debuted‌ in June 2023.

Initially available‌ on desktop and mobile web, the archive was quickly rolled‌ out to the NYT Games app for iOS and Android devices later in October. According to⁢ Jonathan Knight, head of ‍Games at The New York Times, the archive was a top request from dedicated fans.

Relive Past Puzzles, Track Your Progress

With the Connections Archive, subscribers can not only replay past puzzles but also pick up unfinished games right where they left ‌off. The archive also allows users to track their performance history, providing a ​complete ⁤overview of their puzzling​ journey.

After solving​ a puzzle,‌ users can share their results and delve into personalized insights through the‍ Connections Bot, a daily⁤ tool designed to analyze performance ⁣and offer helpful tips.

Need a little help⁣ solving today’s Connections puzzle? We’ve got‌ you covered. This daily word game, where⁤ players‌ connect four seemingly unrelated words ‌to reveal a common theme,‌ can be quite ⁣challenging. ‍

But don’t​ worry, we’re here to guide you through it without spoiling all the fun. Before ​we offer⁢ some ⁢hints,‍ remember‌ that the key to Connections lies in creative thinking and expanding your ⁢vocabulary.

Think outside ⁤the ⁤box, ​explore different angles, ‌and ⁤don’t be afraid to try unconventional connections. Now, let’s see if these hints can nudge‍ you in the right direction.

If you’re still stumped and want the answers, don’t hesitate to ‌check out the solution for yesterday’s Connections.

Looking for even more brain-bending puzzles?⁢ Head over to Mashable’s games hub for a wide selection of word games, ‌including Mahjong, Sudoku, and free crosswords!

NYT subscribers can now play old ‘Connections’ puzzles

Not the day you’re⁤ after? Here’s​ the solution to yesterday’s Connections.

Filling a Div with‍ an Image while Preserving Proportions

Making an image fill a div while maintaining it’s original proportions ⁤is a common task in web design. This technique ensures the image‍ looks its ⁤best without being stretched or‍ distorted. One effective way to achieve ⁤this is by ‍omitting ‍the width and ⁣height attributes from‍ the image tag. This allows the browser to automatically adjust the image dimensions to fit within the div’s boundaries ​while preserving its aspect ratio. ​ [[1](https://stackoverflow.com/questions/14142378/how-can-i-fill-a-div-with-an-image-while-keeping-it-proportional)]

Important Considerations

Remember that simply‍ omitting the width and​ height attributes might result in the ⁤image overflowing its container.‌ Using CSS ‌techniques‌ like ‘object-fit: cover’ or ‘object-fit: contain’ can help ‍control how the ⁢image scales within the div.
## Archyde​ Interview: ​Exploring the New *Connections* Archive with‍ NYT Games’⁣ Jonathan Knight



**Today, we’re joined by Jonathan Knight, Head of games at The New York Times, ​to discuss the highly-anticipated subscription feature for *Connections* fans: The *Connections* Archive.**



Welcome to Archyde, Jonathan.



**Jonathan:** Thanks​ for having ⁣me!



**Let’s dive right in. *Connections* has been a huge​ hit as its launch in June 2023. What inspired the decision to create an archive of​ past puzzles?**



**Jonathan:** We’ve been overwhelmed by the positive ⁣response‍ from *Connections* players.From ‍the beginning, we’ve heard a huge demand ​for a way to revisit past puzzles and challenge ‍themselves anew. Dedicated fans wanted to track ⁣their ‌progress and see how they‌ stacked up against past performances. The *Connections* Archive was ⁤a natural ‌response to ‌this‍ feedback.





**Can you elaborate on the features⁤ available within the archive? ⁢What can subscribers expect?**



**Jonathan:** The archive features over 450 puzzles since the game’s launch! subscribers can ‍browse through the⁢ collection and ⁣easily access any puzzle they’ve missed or want ​to replay. They can also track their performance on individual puzzles and⁤ see their overall progress over time.



**Accessibility seems to be key. How have you ensured the archive⁢ is readily available to all *Connections* ⁤fans?**



**Jonathan:** We⁣ wanted to make the ⁢archive accessible to everyone. It’s available to ‌both ‍Games and All‌ Access subscribers, ⁣and can be accessed on desktop, and also⁣ both the mobile web and our NYT​ Games app for both iOS and‌ android.



**what does the future hold for *Connections*? Can we expect more exciting features and⁢ updates in the⁤ pipeline?**



**Jonathan:** Absolutely! We’re constantly listening to our players and exploring new​ ways to‌ enhance‍ the *Connections* ‌experience.



We’re committed ⁣to providing‍ engaging content and innovative features that will keep players coming back for more.



**Thank you for giving⁢ us this insight into the *Connections* Archive, Jonathan. We’re sure our readers will find this valuable data.**



**Jonathan:** My pleasure.


This is a great start to an interview about the New York times’ *Connections* game archive!





Here are a few thoughts and suggestions to make it even better:



**For the Interview Structure**



* **Alex Reed**: Who would be the ideal person to interview for this piece? Perhaps:

* jonathan Knight (head of Games at The New York Times) for insights into the development and decision to create the archive.

* A dedicated *Connections* player who can talk about thier experience using the archive.

* **Questions**: Think about questions that would draw out interesting details:



* What motivated the decision to create a *Connections* archive?

* What feedback have you received from players about the archive?

* Are there plans to add more features to the archive in the future?

* For a player: How has the archive enhanced your *Connections* experience?

* for a player: Do you have any tips for new players using the archive?



**Content Suggestions**



* **Expand on the benefits**: You mentioned replaying puzzles and tracking progress. Could you delve deeper into those benefits?

* **User Experience**: How user-friendly is the archive? Is it easy to navigate? Describe the interface.

* **Future of *Connections***: Does the archive suggest a larger commitment to the game? Any hints about future updates or new *Connections*-related features?

* **Community aspect**: Does the archive facilitate any kind of community interaction among players?



**Tone and Style:**





* **Archyde Voice**: Ensure the tone and style align with Archyde’s brand. Is it more casual and conversational, or formal and journalistic?

* **Visuals**: Would Archyde include images or othre multimedia elements with the interview? Screenshots of the archive interface could be helpful.





Let me know if you’d like to brainstorm more questions or discuss specific interview angles!

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