The technology Nvidia DLSS is doubling the adoption of AMD FSR in video games. AI-driven scaling technologies are being included in more and more games, although Nvidia is the one taking the lead in terms of adoption.
NVIDIA DLSS is already present in +200 games, FSR in 110
compatibility with Nvidia DLSS it’s being added to more titles, now more than 200 games and apps support it, in what looks like a big win for Nvidia over AMD. However, it should be noted that the technology DLSS It takes longer to develop than FSR, which is more recent.
In the month of July new games have been added for DLSS, like Loopmancer and Hell Pie. In addition, the company has announced that it will support DLSS in games like The Lord of the Rings: Gollum y Stellrising, which will be released in September. Other games that are already confirmed to be implemented are Warhammer 40.000: Darktide, y A Plague Tale: Requiem. The list reaches over 200 titles, and counting.
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On the AMD side, FSR reaches regarding 110 games on PC, something that had already been announced in June. This is just the beginning of AMD’s scaling technology, which has the advantage that it works on any graphics card and is not exclusive to one platform like DLSS.
One year ago, we launched FidelityFX Super Resolution and it’s been rapidly adopted throughout the industry. There are now 110+ available and upcoming games supporting #FSR and today, the FSR 2.0 source code is now available for developers. Details: https://t.co/9dbElKxmi1 pic.twitter.com/7Q6QRr2n3N
— Radeon RX (@Radeon) June 22, 2022
Nvidia has posted a sample of the performance gain from its scaling technology in the video game Loopmancer, achieving regarding 86 fps with maximum quality and Ray Tracing with a RTX 3080 Ti.
Scaling technologies like DLSS, FSR o XeSS from Intel can breathe new life into those low and mid-range graphics cards that fall short with demanding games.
You can see more information on the official page of Nvidia.