Nintendo removed this Mario game only 2 years after its release, a first in the history of this cult video game license

2024-01-07 12:00:00

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Cult figure in the world of video games, Mario is not used to flopping. Regardless of the console generation in which he showed the tip of his mustache, he made Nintendo sell millions of copies around the world.

However, a Mario game suffered a memorable failure: Dr Mario World. And the title support has nothing to do with it; since it is a mobile game! We know that Nintendo has always been very cautious regarding IOS and Android, on the one hand because the portability of its Switch easily replaces this support, but also because the gaming communities quickly become annoyed by the fashionable monetizations on our devices. smartphones.

With Dr. Mario World, sort of candy crush like, Nintendo still wanted to force the doors of stores mobile, but things didn’t go as planned…

A cool concept, torpedoed by its own monetization

In Dr Mario World, the player must solve puzzles by eradicating colored viruses, using capsules that they can manipulate to make horizontal or vertical series. On paper, it’s quite promising and it’s what players love on their phones, when they have little time to spare.

But very quickly the game encountered an outcry from the players. In addition to the richness of the Mario universe which is far too little present in the game, fans mainly criticize the title for its predatory monetization. Because if this economic element is well known among Asian gatch aficionados, it is much less so among Nintendo fans. And when the public realized the devious mechanisms and pay to win who were swarming in the game, they quickly turned around.

Cardiac arrest in record time

Launched in 2019, Dr Mario World was taken offline in November 2021, two years following its release. The purchase of premium in-game currency has even been inaccessible since July. Free-to-play mobile games aren’t meant to be forever products, but having Dr. Mario World die following just two years is testament to the title’s resounding failure. According to SensorTowerit only earned Nintendo $13.9 million during its brief existence, becoming by far the least profitable mobile title in the company’s history.

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