‘Monster Hunter’s Rises: Sunbreak’, the pinnacle of action

The new action introduction video for each weapon of Capcom’s ‘Monster Hunter Rise: Sunbreak (hereinfollowing referred to as Sunbreak)’, which was released sequentially from the 16th, finished revealing all actions with the twin swords last. As the official release time approaches, while leaving room for additional information to be disclosed, we summarized the information that has been released so far and looked at the changed action focus of ‘Sunbreak’.

photo = capcom

In ‘Sunbreak’, like the main game ‘Monster Hunter Rise’, a total of 14 types of weapons such as a bayonet, one-handed sword, hammer, and lance appear. Each was given at least one new bug wire technology and replacement technology, and all of them are characterized by focusing on strengthening each weapon’s fighting style more aggressively.
For example, in the case of Lance, which has the most defensive fighting style in the game, the replacement skill ‘Shield Tackle’ and the new Worm Wire skill ‘Ascension Stab’ are added. Shield Tackle is a technique that strikes the enemy with a shield while taking a defensive posture, and is designed to be easily linked with other attacks. In addition, in the case of Ascension Stab, it is a technology that jumps high into the sky and shoots a lance down to the ground, and it is expected that it will be possible to dodge and attack some motions at the same time.

▲ Shield tackle is expected to help link the action of the entire workshop like other guard-capable weapons.
▲ Shield tackle is expected to help link the action of the entire workshop like other guard-capable weapons.
▲ In the case of attitude, which is synonymous with aggressive combat, the individuality was further strengthened by acquiring the insect wire technology in a form that further strengthened the existing counter attack.
▲ In the case of attitude, which is synonymous with aggressive combat, the individuality was further strengthened by acquiring the insect wire technology in a form that further strengthened the existing counter attack.

In addition to the aspect of the new insect wire technologies, another factor to pay attention to is the existence of ‘replacement technology’. In ‘Sunbreak’, a ‘quick replacement’ system that can be used by replacing the bug wire technology of the same command during battle is added, and most of the disclosed replacement techniques are also configured in a form that induces very aggressive play.
The replacement technique ‘arrow stabbing’ introduced in the introduction video of the bow action in ‘Sunbreak’ is a representative example, and it induces a more dramatic battle style of the bow, which maintains an appropriate distance and continuously attacks. Arrow stabbing is a technique that drives a stake in close proximity to a monster, and it has the property of burning in response to the arrow followingwards.

▲ The bow at Sunbreak is expected to engage in a battle that actively approaches monsters.
▲ The bow at Sunbreak is expected to engage in a battle that actively approaches monsters.
▲ In the case of the bayonet, the 'weft-swordsmanship posture' has been added, which temporarily strengthens the weapon and arm through an insect wire to pass the attack, so it is more faithful to the style of confronting large monsters in the front.
▲ In the case of the bayonet, the ‘weft-swordsmanship posture’ has been added, which temporarily strengthens the weapon and arm through an insect wire to pass the attack, so it is more faithful to the style of confronting large monsters in the front.

In addition, as a number of new actions are configured to induce an active fighting style by supporting smooth connection such as evasion and combos, it can be predicted that a more intense battle will unfold in ‘Sunbreak’ than in the main story.
Meanwhile, ‘Sunbreak’ is scheduled to be officially released on the Nintendo Switch and PC on the 30th.

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