Shigeru Miyamoto, a famous Nintendo character and founder of a slew of characters and games for the company, famously explained his stance on having a story that conflicts with playing video games. He says he doesn’t think it’s “unnecessary,” but rather that it creates a barrier that takes away from the fun of the interactive elements that make up the game.
Miyamoto makes his position clear
“First and foremost, complicated stories aren’t superfluous, and that’s not what I’m saying at all,” Miyamoto explains in an interview with IGN. “The story is one way to explain the game. For example, when there is an interactive game, the experience for each person is different. And one of the most fun things regarding a computer or computer is that it offers the same thing to everyone… That interesting aspect is something you have to keep pulling as you keep playing, and keep playing, and keep playing. I think the story is just another way to enjoy that experience.”
He adds, “Another way to focus on that fun is to focus on a gaming experience that makes you try things over and over once more. And as I mentioned, story is one way to explain a game, and when that goes well, they sometimes take the path when creating their next game that starts with the story.” For Miyamoto-san, his starting point has always been to make “playstyle fun,” and he concludes, “This is how I start thinking regarding and creating a game.”
Perhaps this is the creative perspective that Eiji Aonuma and his team had in mind while developing The Legend of Zelda: Tears of the Kingdom, one of the big names of 2023. The sequel to Breath of the Wild will be released exclusively for Nintendo’s Switch on May 12th.
Source | IGN