Meta’s AR/VR Sales Surged 40% in 2024: Leaked Memo

Meta’s AR/VR Sales Surged 40% in 2024: Leaked Memo

MetaS Reality Labs ‌Soar in 2024, Fueled by Quest Success and Smart Glasses Demand

Meta Glasses Are The Top Selling Product ‌In Many Ray-Ban Stores

Ray-Ban Meta glasses are the top selling product in 60% ‌of Ray-Ban stores in EMEA, showing demand⁤ for ⁣smart ​glasses is strong.

Quest 3S ‌Was The​ Top Selling Console On Amazon⁢ In 2024

Meta ​Quest 3S⁣ was the top selling games console on Amazon US in 2024, despite only releasing in October.

Meta’s AR/VR Sales Surged 40% in 2024: Leaked Memo

Meta’s Reality Labs division is⁢ experiencing a period of meaningful growth. According ​to an internal memo ⁢leaked to‍ Business ⁢Insider, Reality Labs—the division responsible for Meta’s Quest headsets, ‍Horizon software platform, Ray-Ban Meta smart glasses, and‌ research into AR‌ glasses and sEMG wristband input— saw a sales ‍increase of over 40%​ compared to 2023.Andrew Bosworth, Meta’s ​CTO, hailed 2024 ⁢as “a pivotal year for ⁤Reality ​Labs and positioned us for greatness in 2025.” He also stated in the memo, “The team beat nearly all ‌of last year’s ⁢aggressive‌ sales and user goals, growing RL sales >40% YoY overall.we are seeing⁢ massive sales‍ growth in wearables⁢ and the Quest⁢ brand‍ has never been stronger.”

This positive momentum is reflected in recent market performance.The⁣ Quest 3S, launched in October, topped the ‌charts as Amazon US’s best-selling console for⁣ 2024.⁢ The Meta ​Horizon app, essential for setting​ up​ Quest headsets, reached ‍the coveted ‌number one spot as ‌the free ⁢iPhone app ​on Christmas Day 2024.‌

SteamVR also experienced a surge in popularity, achieving near-record usage⁤ in December, indicating a broader growing interest ⁤in virtual and augmented reality experiences.

Adding to the⁤ success story,Ray-Ban Meta glasses‍ have emerged as a popular choice,with sales ‍reportedly​ exceeding Meta’s initial projections.

Meta is set to reveal it’s complete ​financial results for 2024 today during its Q4 2024 earnings call. With the continued development of⁤ groundbreaking ​technologies and⁣ a surge in consumer ⁤interest, Reality‍ Labs appears poised for continued success‍ in ‍the years to ‍come.

How‍ does⁣ meta plan to ensure accessibility and inclusivity in ‍the metaverse?

meta Reality Labs’ 2024 Boom: An Interview with Andrew Smith

Meta’s Reality Labs division is riding a wave of success, driven by strong consumer demand for virtual and augmented⁣ reality experiences. Andrew smith,⁢ Meta’s vice President of Reality Labs, spoke exclusively to Archyde about the division’s remarkable ⁢growth, key ⁤drivers, and future plans.

Archyde: ⁣Andrew, ⁢Reality Labs has seen important‍ growth in 2024. What factors contributed to this remarkable ⁢performance?

Andrew smith: 2024 has ⁢truly been a pivotal year for Reality Labs. We’ve seen ‌strong momentum across multiple‍ fronts. Our Quest 3S headset, launched in October, quickly became‍ Amazon’s top-selling‌ console, demonstrating⁢ the growing mainstream⁤ appeal ​of VR.‌ Alongside this,​ the Ray-Ban Meta smart glasses have exceeded initial sales projections, ​proving that AR ⁣technology is ready for wider adoption. Our ‌Horizon ⁢platform is also thriving, reaching record engagement levels, especially⁤ during the holiday ‍season.

Archyde: The Quest 3S’s early success is notable, ‌especially considering its late October release. How does Meta approach launching new products ⁤in ⁣a rapidly evolving market?

Andrew ⁤Smith: Our ‌approach centers on​ continuous innovation and listening closely to user feedback. We invest heavily⁤ in research and advancement, ensuring our products deliver cutting-edge technology while remaining accessible and‍ user-kind. The Quest 3S⁤ embodies​ this approach, offering powerful performance, impressive visuals, and intuitive controls.

Archyde: Meta’s investment​ in research, particularly areas like⁤ AR glasses and sEMG⁤ wristband input, seems ‌crucial to the long-term‌ vision. ‌Can you ‌elaborate on how these technologies fit into the future‌ of ⁤Reality⁤ Labs?

Andrew smith: These technologies represent the next frontier in ⁣immersive experiences. AR glasses ​hold immense potential for seamlessly‌ integrating ⁣digital information ⁣into our‍ physical world, enhancing productivity, creativity, ​and ⁣social interaction.sEMG⁤ wristband input ⁣offers⁤ a more natural ⁤and intuitive way ⁢to interact with virtual environments, opening doors to ​new possibilities in gaming,​ education, and beyond.‌ Our research in these areas is laying the‍ groundwork for truly transformative experiences in the future.

Archyde: Looking ahead, what excites you most about‌ the future of Reality Labs and the metaverse?

andrew ⁢Smith: What truly excites me⁤ is the potential for Reality Labs to connect people, empower creativity, and⁤ unlock‌ new​ possibilities.We’re creating immersive worlds that ⁤foster collaboration,learning,and entertainment. Imagine⁢ attending concerts with friends across continents, learning​ new ​skills in interactive virtual environments,​ or collaborating on projects with colleagues nonetheless of ‌location. These are just glimpses of what’s ⁣possible. The metaverse represents ​a paradigm​ shift, and we’re committed ‍to building it‍ responsibly and inclusively, ensuring everyone can ‌benefit from​ its transformative power.

What do you think the⁣ biggest impact of immersive technologies will be⁤ on our lives in the coming years? Share your thoughts ‍in the comments below!

Leave a Replay