Meta is looking for support to build the metavers

One virtual world in three dimensions where users around the world can connect to play, socialize, and even make money in real time. This concept, known asmetavers” class=”link copy”>metaversis more of a projection of what industry giants want the future to be internet than a tangible reality that is just around the corner. This has not stopped the new buzzword in the technology sector be present in almost every corner of the Mobile World Congress” class=”link copy”>Mobile World Congress (MWC).

Despite not being something new, the interest in the virtual reality has been firing since Facebook announced the company last October it happened to be said Meta” class=”link copy”>Metain a clear commitment to turn your business from the Social Networks to this new immersive experience. This might be seen this Monday at the Gran Via site in L’Hospitalet de Llobregat. Multiple stands with helmets and virtual reality goggles and companies like Telefónica, HTC O Orange announcing the creation of interactive spaces – still far from the promises of the metavers – to promote its services.

As well as the world of video games has created a whole nova virtual economy” class=”link copy”>virtual economy, some studies suggest that this ecosystem might generate a business of up to 175 billion euros. However, the dream of the metavers might fall apart if it does not have an infrastructure to support it. That is why Mark Zuckerberg, founder and CEO of Meta, has launched a message seeking support shortly before the MWC begins. “The construction of the metavers will require massive advances in the connectivity. Bigger than any of the changes we’ve seen before, “he said. Meta seeks to seduce some 1 billion users over the next decade.

The role of telecoms

For this virtual world to be interoperable and be able to support millions of connected devices around the world in real time, the role of teleoperadors. “It simply came to our notice then connection, more bandwidth and reduce latency (the waiting time between sending and receiving a signal) to ensure a consistent quality experience, ”said Chris Weasler, Meta’s Head of Special Initiatives. And is that only 63% of the world’s population has access to internet.

Video games are currently the environments that most closely resemble what the metavers are intended to be. Although Meta i Microsoft are betting on the creation of virtual spaces for entertainment or work, others such as Nvidia have detailed projects in which the recreation of spaces in 3D it may be an opportunity. Thus, its platform has allowed Ericsson to simulate the range of its antennas 5G to better understand where to place them, but it also serves to make industrial production chains more efficient or for scientists to create models and calculate the impact of climate phenomena such as hurricanes.

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