Yonhap News Agency’s K-Odyssey portal reported that on The Callisto Protocol over three years of active development, it took regarding $162 million. This number is believable given that Striking Distance Studios is headquartered in the extremely expensive city of San Francisco, USA. Hence the high salaries of employees and prices for office rent.
And this is without taking into account the cost of marketing, which might also take an amount not much less than the budget of the game.
Korean analytics agencies have heavily downgraded their sales forecasts The Callisto Protocolpublished by the Korean company Krafton.
If before the release it was expected that the horror will overcome the mark of 5 million copies, now it is good if the circulation reaches at least 2 million copies in a year. The game is already being called a financial failure.
The developers, of course, will try to return the attention of the players with updates and a plot addition. But, as practice shows, this does not help much for short story games without online, which failed at the start. Initially, the creators of the game expected to aim at a series of games in the universe, but, apparently, these plans will not come true.