Master of Arms prepares the future transformations of Battlefield 2042

The new Specialist, Crawfordis a new support able to pose a Vulcan turret heavily armored, which will probably not be too much to protect the objectives of the new map, Strandedwhere a tanker stranded in a parched panama canal – it denounces – is the epicenter of a fierce battle where each container can turn out to be a death trap. In the boat (that’s a lot of cards on this theme, anyway), verticality would be a very important element of the arenas that compose it.

Like the first season, Zero Hourthe new Specialist, the new vehicle, the 3 new weapons and the new grenade are to be unlocked in the free branch of the battle pass of Master of Arms, while many skins will accompany the progression of players and owners you pass premium.

DICE realizes that lack of teamplay opportunity wasn’t the only issue Battlefield 2042 faced at launch, and Master of Arms will soon bring other changes initiated in the previous season. After Kaleidoscopeit’s the turn d’Orbital et of Renewable to make a new look with a whole new level design who should suggest more defensive options for gamers, while certain sectors and objectives are moving to more consistent locations. The new version of Orbital will be available during Septemberwhile that of Renewable will be in October.

Similarly, updating content retouching a lot of Specialists which were deemed a bit too… colorful for the overall tone of the Battlefield franchise. Their redesign, which also includes a re-recording of certain lines of dialogue, should make it possible to take advantage of with a more down-to-earth atmosphere. Others will follow during season 3which will also reintroduce the old class system of the franchise dear to the players.

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Indeed, this was one of the main criticisms of Battlefield 2042 : le FPS multi makes so much effort to everyone plays in their own way that he had forgotten the main essence of the series, that is to say le teamplay. From now on, the specialists will be distributed among the 4 original classes (recon, assault, support, engineer) which will prevent them to use gadgets which have little to do with their function. In addition, classes benefit new passive abilities which should precisely encourage more players to assume their role.

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