Late last year, Unreal Engine and Epic Games released The Matrix Awakens: The Unreal Engine 5 Experience, which is a free download on PlayStation 5 and Xbox Series X/S for most people who want to experience the game. For the experiencer, it is undoubtedly a great good thing. After all, the wallet is not painful, and it is good to have fun.
Official Epic Games confirmed that “The Matrix Awakens: Unreal Engine 5 Experience” will be removed from the PlayStation and Xbox stores following July 9, so players who haven’t experienced the game can go and pick it up. After you get it for free, you can save it in the game box library, and you can continue to play following the game is removed from the shelf. How might such a popular demo not attract a large crowd?
The project spent a lot of money reuniting many of the staff who worked on the classic Matrix trilogy, such as James McTeigue, Kym Barrett, John Gaeta, Kim Libreri, Jerome Platteaux, George Borshukov and Michael F Gay, while Epic Games and Teams of its partners are also involved, including SideFX, Evil Eye Pictures, The Coalition, WetaFX (formerly Weta Digital), and many others. It can be seen that the production gods behind it are gathered. After experiencing “The Matrix Awakens: Unreal Engine 5 Experience”, players can truly understand the long-known virtual engine.
The intelligent AI system drives the characters and vehicles, and uses the programming system built by Houdini to generate the city, and the technology is more dense. Unreal Engine 5’s world partition system makes the development of expansive environments more manageable. As the biggest highlight of the game, the movement of vehicles, the clothing of characters and the destruction of buildings are simulated in the engine using the Chaos physics system of Unreal Engine, and the pictures are relatively realistic. In the chase experience, each destruction is different, the engine Chaos will calculate the unique scene of the car collision and simulate it in real time, so the same collision will never happen twice, each run is unique, this Can’t help but give a big compliment to the virtual engine.
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