“It’s a choice, not the sign of an unfinished game”: Following the Starfield controversy, a developer of God of War Ragnarok steps up

2023-06-15 09:50:02

Game News “It’s a choice, not the sign of an unfinished game”: Following the Starfield controversy, a developer of God of War Ragnarok steps up

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While the Redfall affair is in everyone’s memory, Xbox has confided that Starfield, its next big hit, will only run in 30 FPS! Is that bad ? A God of War developer speaks.

After a long video presentation that made everyone agree, Starfield, the next big Xbox hit developed by Bethesda (The Elder Scrolls, Fallout), is tripping over the carpet! A few days ago, in a new interview, Todd Horward – the boss of the studio – explained that the game is “locked” at 30 frames per second, whether on Xbox Series X | S. “On console, we made this decision because we prefer a uniform rendering,” he notes, adding that in normal times, Starfield is able to reach 60 fps… According to the boss of Bethesda, the feeling would be everything equally awesome. “We are very happy with the result, even in the heat of a battle”.

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Except that, like the Redfall case, the players did not appreciate it. “Every game that comes out on PS5 or Xbox Series X must display 60 frames per second, period” affirms for example a user, under the interview of Todd Howard. Before the arrival of new generation machines, the famous 60 fps was often mentioned or even promised by Microsoft and Sony. The vast majority of modern games offer this feature with a lower resolution, alongside a quality mode that boosts image quality while lowering the framerate. Despite 30fps on Xbox Series, Starfield will display 4K on the “X” version and 1440p (basically, 2K) on the “S”.

“Not the sign of an unfinished game”

In the face of controversy, Danni Carlone, artist in charge of the sets on God of War Ragnarok, spoke. In a message posted on Twitter, he recalls that the 30 fps of Starfield is “a choice, not the sign of an unfinished game”. “I imagine they want to opt for a homogeneous and less pop-in look”, he writes, on a testimonial seen by more than 100,000 people. “(Bethesda) wants to push the visuals to a high level at this scale”. Something to echo the words of Todd Howard. In the absence of a 60 fps mode, the team can put the package on resolution, image quality, contemplation.

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