The co-director and co-writer of Elden Ring, Hidetaka Miyazakireiterated that the difficulty challenge of the video game of the moment is part of the very essence of the From Software studio.
Furthermore, in an interview with the magazine New Yorker made it clear that they don’t plan to change things, but stressed that they always aim for the reward which is part of their philosophy in the challenge.
“We’re always looking to improve, but specifically in our games, the difficulties are what gives meaning to the experience. So It is not something we are willing to give up at this time. is our identity”, he stressed.
“I have never been a very skilled player. i die a lot. So, at my job, I want to answer the question: if death is going to be more than a sign of failure, how do I give it meaning? How do I make death enjoyable?”, he raised.
“I apologize to anyone who feels there is too much to overcome in my games,” Miyazaki added. “I just want as many players as possible to experience the joy that comes from overcoming difficulties.”, he expressed.
Yes, Elden Ring is a very difficult video game. It’s also designed to set up extremely tough matchups from the very first minutes. But his proposal seeks for a player to spend time, manage to recognize patterns and experience a learning curve in which the challenge itself becomes something that can be overcome.