2023-04-28 07:04:50
As players’ minimum requirements for game fluency gradually change from 30fps, 60fps, and above 90fps, 3A games with rich image effects and huge content have to use technologies such as AMD FSR, Intel XeSS, or NVIDIA DLSS to improve the game frame rate, and the above-mentioned The three technologies have also lowered the entry threshold for developers in various ways, but some signs reveal that some 3A game developers in the game industry seem to use these image enhancement technologies as a means to make up for the lack of optimization of the game. For example, in late May Launch of The Lord of the Rings: Gollum.
The Lord of the Rings: Gollum was not favored by the outside world following the announcement of the game screen display, because its screen performance is not particularly good in terms of current 3A-level games, especially the character textures are not detailed, and the scene screen is not as good as the recent 3A games. The work is delicate; the hardware specifications announced by NVIDIA through The Lord of the Rings: Gollum are even more dumbfounding, because in most cases, this game does not have high system requirements, and even the 4K image quality without ray tracing is only required 8GB RAM and i5-8400 or Ryzen 5 3600 processor, the only requirement for GPU is quite unreasonable, even if it is set above FullHD 60fps, it is strongly recommended to enable DLSS.
▲It is not enough to say that the picture is really bad, but it is ridiculous to turn on DLSS according to the required hardware requirements and suggestions
From this recommended specification, even if it’s only 1440p 60p high-quality picture quality, it requires at least RTX 3060 Ti with DLSS turned on, and 1080p medium picture quality with ray tracing also requires RTX 3060 with DLSS, which means Lord of the Rings: Gollum in FullHD Even if the above is paired with mid-to-high-end graphics cards and medium special effects settings, the frame rate may be lower than 60fps when DLSS is not enabled.
However, if the game screen performance is released from The Lord of the Rings: Gollum, with the recommended memory and processor requirements, it is hard to imagine that it will be a game with a very tight frame rate. The only thing that can be guessed is the optimization of the game itself. There are some situations; however, the issues involved in game optimization are quite complicated. For example, the final official version of Atomic Heart, which was originally expected to introduce ray tracing, did not include ray tracing, but at least the hardware requirements of Atomic Heart are not like the Lord of the Rings: Gollum came so unbalanced.
▲Lord of the Rings: Gollum’s requirements other than GPU are not high, but it is puzzling that it is recommended to enable DLSS for resolutions above FullHD
On the other hand, in addition to optimizing the use of hardware resources by the game itself, some game developers have also claimed that the purpose of adding image enhancement technology is to compensate for the frame rate drop caused by the supporting game DRM tool. From the player’s point of view, it sounds quite absurd, because such a statement is like verifying the joke of “you are a victim of legitimate software” in disguise, and the impact of poorly designed DRM software should not be passed on to consumers.
Although it is understandable that in order to bring out the effects of the new generation of game graphics technology, it is quite difficult for developers to optimize hardware resources, but following all, the original purpose of this type of image enhancement technology is to provide a new generation of high-level game images at the same time. Providing the most basic fluency should not be used as a compensation for improper game optimization or a bad DRM mechanism. I just hope that this seemingly abuse of image enhancement technology will not become a bad trend in the game industry.
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