Heroes of the Storm PTR Patch Notes: Map and Hero Updates

Heroes of the Storm PTR Patch Notes: Map and Hero Updates

Heroes of the Storm Patch Notes – The Good, The Bad, and The Hilarious!

Alright, all you digital warriors and pixelated juggernauts, gather around because we’ve got a juicy slice of news straight from the Public Test Realm kitchen! The latest Heroes of the Storm patch is hotter than your mum’s curry, and it’s packed with some changes that might just make you chuckle or facepalm—maybe even both!

Map Updates: Volskaya Gets a Makeover!

  • The Pilot and Gunner Abilities now recharge 25% faster when both slots are occupied, which sounds like a 25% discount on your favorite beer—sign me up!
  • Oh, and get this: The Protector’s energy regeneration has been cranked up by 25%. That’s one more reason to grab that robot suit. Maybe it’ll help you carry your team to victory, or at least carry your groceries!

So, if you’ve ever felt like you were about to throw your mouse out the window, fear not—this might just be the patch you’ve been waiting on.

Hero Updates: Who’s Sticking Around and Who’s Going to the Dogs?

Chen

  • Wandering Keg: Yes, folks, now with quick-cast targeting! It’s like giving a drunk a GPS—just what we needed!

Samuro

Oh boy, our dear friend Samuro, the master of mirrors, has had his fun recalibrated:

  • The buff bar has had a makeover; it now matches your talent order. Hurry up, Blizzard, at this rate, I might start thinking Samuro is organized!
  • He can’t target a Mirror Image affected by launch effects any longer. So, keep those hands off! Mirroring your mistakes just isn’t on the menu anymore.

The Balance Update: Not Everyone’s a Winner

Don’t Cry Over Spilled Milk (or Balance)

First up—Arthas! Now, I don’t know if anyone asked for a reworked Frostmourne Hungers, but silence is golden, and now it’s part of his repertoire. Take notes, because judging by his face, he didn’t see that coming!

Greymane

  • Lord Of His Pack: Replaces Executioner. Basic Attacks against CC’d enemies are now 25% more deadly, and 50% in Worgen Form. Mess with the wolf, you get the fangs!

Bug Fixes: Too Many to Count!

Finally, some good ol’ bug squashing! Who knew the game had so much wrong with it? Here’s a few joyous fixes:

  • Fixed issues with Block and Basic Attacks ignoring armor. Wait, what? Heroes that take a beating and don’t bother to block? Sounds about as credible as my last blind date!

Medivh

His Glyph of Poly Bomb got a rework that’s cooler than a fridge in Antarctica. It can now target areas instead of just a single target. Because what’s more fun than an explosion? A whole bunch of explosions!

Final Thoughts: Will this Patch Make Your Day?

In conclusion, kids: if there’s a patch that gives us hope, it’s this one. I mean, what’s not to love about faster recharge abilities and balancing tweaks that might actually make a difference? It’s like your favorite snack—good, bad, and just slightly messy—with a side of humor

So jump back in, report those bugs, and unleash your inner hero. Or at least try not to trip over your own flip-flops while doing it!

For the full scoop and to spill your thoughts on the patch, make sure to visit the official forums. You might even find me there, pretending to know what I’m talking about!

Now, if you’ll excuse me, I’ve got some gameplay to ruin… for my enemies.

Exciting news for Heroes of the Storm fans: the latest patch has just launched on the Public Test Realm (PTR), allowing players to dive into playtesting. As you explore the new features, we encourage you to report any bugs you encounter during your play sessions on the PTR Bug Report forum. Your feedback is valuable in helping us enhance the game experience.


Quick Navigation:


Map Update

Volskaya

  • The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied.
  • The Protector will now gain 25% increased energy regeneration.

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Hero Updates

Chen

Talents

  • Level 10
    • Wandering Keg
      • Wandering Keg updated to feature quick-cast targeting, enhancing gameplay fluidity.

Samuro

General

  • Order of buffs in the Buff bar has been updated to match the order in which talents are gained, streamlining player awareness.
  • Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism).
  • Tooltips have been updated to reduce confusion for players utilizing Samuro’s abilities.

Base

  • Wind Walk [E]
    • Wind Walk will no longer cancel move and attack commands in the command queue when activated, improving player control.
  • Critical Strike [W]
    • Activating Critical Strike while Samuro’s Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack.
    • Samuro can now see his Critical Strike progress below his Healthplate, enhancing clarity during gameplay.
    • Samuro can now see the remaining duration of Critical Strike’s activation around the ability button, aiding tactical decisions.

Talents

  • Level 1
    • Way of Illusion
      • Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro, improving consistency in gameplay.
  • Level 7
    • Burning Blade
      • Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images, enhancing synergy.

Balance Update

Heroes

Arthas

Talents

  • Level 13
    • Frost Strike
      • Rework: Frostmourne Hungers now Silences the enemy for .25 seconds, adding strategic depth.

Greymane

Talents

  • Level 13
    • Lord Of His Pack
      • New: Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form, amplifying his effectiveness in fights.

Imperius

Talents

  • Level 10
    • Wrath of the Angiris
      • Rework: Damage reduced from 375 to 210, now incentivizing more strategic use.
      • Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing.

Li Li

Talents

Medivh

Talents

  • Level 20
    • Glyph of Poly Bomb
      • Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area, adding strategic area control. Poly Bomb activates a second time 1 second after.

Murky

Talents

  • Level 13
    • Egg Shell
      • The Shield now regains an amount equal to 35% of Murky’s current Health when Murky places a new Egg, enhancing survivability.

Varian

Talents

  • Level 20
    • Demoralizing Shout
      • Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero, increasing its tactical viability.

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Bug Fixes

General

  • Fixed issues with Block and Basic Attacks that Ignore Armor, improving overall gameplay integrity.

Map

  • Cursed Hollow
    • Fixed an issue that caused Cursed Hollow’s Call for Help’s Armor reduction to not be cleared by Stasis or Invulnerable, enhancing game mechanics.

Heroes

  • Anubarak
    • Level 20
      • Cryptweave
        • Fixed an issue that caused Cryptweave’s duration increase to be granted while Anub’arak is dead, ensuring proper functionality.
  • Artanis
    • Level 10
      • Purifier Beam
        • Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds, stabilizing its usage.

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Click here to discuss this post with other players in the official Heroes of the Storm forums.

What changes were made to enhance player engagement in the⁣ latest patch?

  • Adjusted objectives to better balance the game flow and player engagement.
  • Towers of Doom
    • Resolved a bug where the shrines would not grant the intended amount ​of health regeneration.
  • Heroes

    • Arthas
      • Fixed an issue where ​Frostmourne Hungers ⁣wouldn’t apply a ‌Silence effect if the enemy was already affected by another debuff.
    • Greymane
      • Corrected a bug that prevented Lord of His Pack from properly⁤ scaling damage while in Human form.
    • Imperius
      • Fixed‌ an issue where Valorous Brand markers were not consistently applied⁤ to ⁤enemy heroes.
    • Li Li
      • Resolved a bug ​that caused Free ⁤Drinks’ cooldown reduction to trigger inconsistently under certain conditions.
    • Medivh
      • Fixed a bug⁢ with Glyph of Poly Bomb⁣ that would​ sometimes not ⁣apply damage ⁤correctly ‍on secondary ⁣activation.
    • Murky
      • Resolved an issue that caused the Egg Shell shield to​ not properly scale with Murky’s health.
    • Varian
      • Fixed a bug where⁤ Demoralizing Shout’s cooldown⁢ reduction was not being tracked correctly.

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    Community‍ Feedback

    We ​appreciate​ all the feedback from the community! Your ⁢insights‌ help us ‍improve the ​game.‍ Please⁢ keep​ sharing your experience with these balance ‌changes and bug fixes.

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