Halo Infinite – August 2022 Drop Pod Patches

343 Industries announced it last weeknew Drop pod of Halo Infinite is now available on all platforms. It offers its share of fixes and rebalancing, as well as some new features. Official patchnotes are available at Halo Waypointand we offer a translation below.


Update Weight

  • All platforms combined: 2 GB maximum.

New features

Visor compatibility with all armor cores

  • All visors in the game can now be used on all armor cores.
  • This change affects all existing visors as well as all future visors in the game.

Improved helmet accessory compatibility

  • Several core Mk.VII helmet accessories are now compatible with more helmets:
    • BRAWLER
      • FCI-I / Proforma
      • FC-I/Basil
    • ENIGMA
    • ISR
    • SOLDIER
    • CELOX
    • LINEBREAKER
    • RAMPART
      • FCI-I / Proforma
      • FC-I/Basil
    • STORMFALL
      • FC-I/Basil
      • FCI-I / Proforma
    • TRAILBLAZER
      • FC-I/Basil
      • FCI-I / Proforma
    • STAR
    • FIREFALL
      • MK12T2 CBRN/Trailwatch
      • FC-I/Basil
      • FCI-I / Proforma
    • WARMASTER

  • Active challenges are now displayed in the multiplayer pause menu.
  • The progress in these challenges is not updated during the game but at the end. 343 Industries will add live tracking of challenge progress at a later date.

Fixes

Multiplayer

  • The sound volume of a nearby player’s shield recharge has been decreased, especially if the player in question is not in your line of sight.
  • Choppers no longer use their infinite boost following being hit and disabled by the EMP effect of a Dynamo Grenade.
  • The M41 SPNKr’s area of ​​effect has been increased and damage applied to targets is now more consistent.
  • An Overloaded Plasma Pistol shot now properly drains all of its target’s shields, even if they have active Armor.
  • Assists and medals related to the marking system now appear correctly when the AI ​​Superintendent is equipped.
  • Players can no longer tag enemies hidden behind Spartan-sized cover.
  • Headshots inflicted on enemies without shields and performed with precision weapons such as the Mk50 Sidekick and Tracker Rifle are better accounted for.
  • In Custom Games, King of the Hill mode now goes into overtime when both teams have the same score at the end of regulation time.
  • In Free For All King of the Hill games, the mini scoreboard at the bottom of the screen no longer displays unused metrics, and the full scoreboard displays the following stats:
    • Points ;
    • Score ;
    • Frags;
    • Death.
  • In Custom Games, rounds of Attrition correctly end when a team is completely eliminated.
  • Spectators using Observer mode on PC should no longer see a player’s weapons flailing when moving the camera up or down.
  • Fixed a bug that prevented picking up downed equipment near the lower bridge of light on the Catalyst map.
  • Observers are no longer counted as enemy team members in Attrition Custom Games.
  • The Final Danger Zone outline will no longer appear early in Last Spartan Standing Custom Games.
  • Downed weapons will no longer stack during Tactical Assassin games.

  • The fourth challenge slot will now always be used when a premium Battle Pass is equipped.
  • Visor colors now appear correctly when using the following helmet/accessory combinations:
    • CAMBION helmet and UA/Februus accessory;
    • AKIS II-GRD helmet and accessory TAS/Lantifrid.
  • The Last Spartan Surviving and Land Ownership modes now have unique icons in the various menus.
  • In the Ranked Arena home menu, changing the waitlist type will correctly update the estimated wait time indicator.
  • Error messages now appear consistently in matchmaking playlist menus.

Rebalances

Grapple Launcher

  • It is no longer possible to cancel the boarding of an enemy using a Grapple Launcher by exiting the boarded vehicle.

Light and medium vehicles

  • Light and medium vehicles (such as the Ghost and Warthog) are now more resistant to hits from various weapons.
  • Global (Campaign and Multiplayer):
    • Reduced heavy weapon damage on light vehicles from 160 to 155%;
    • Reduced heavy weapon damage on medium vehicles from 128% to 125%;
    • Reduced electric weapon damage on light vehicles from 30% to 25%;
    • Decreased Disruptor Supersuit and Dynamo Grenade damage on light vehicles from 75% to 30%;
    • Decreased Disruptor Supersuit and Dynamo Grenade damage on medium vehicles from 50% to 20%;
    • Decreased Disruptor Supersuit and Dynamo Grenade damage on heavy vehicles from 20% to 10%.
  • Multiplayer only:
    • Reduced Kinetic weapon damage on light vehicles from 35% to 30%;
    • Reduced Kinetic weapon damage on medium vehicles from 20% to 15%;
    • Reduced explosive damage on light vehicles from 80% to 50%;
    • Reduced explosive damage on medium vehicles from 45% to 30%;
    • Reduced solid light weapon damage on light vehicles from 100% to 75%;
    • Reduced Solid Light weapon damage on medium vehicles from 100% to 70%.

Warthog

  • The Warthog can now be destabilized more easily by explosives such as the M41 SPNKr or the Repulsor.
    • Increased Horizontal Impulse from 0.65 to 0.7;
    • Increased Vertical Impulse from 0.9 to 1;
    • Increased Angular Impulse from 0.65 to 0.7.

Known issues

  • In Last Spartan Surviving Custom Games, bots do not switch to the next loadout even following gaining enough experience to do so.
  • The version of Halo Infinite available via him Microsoft Store and the app Xbox can download more data when launching the game.

As a reminder, this Drop pod also allows 343 Industries to more easily add ranked playlists to the multiplayer experience of Halo Infinite. A playlist Team Doubles should therefore appear in the game menus in two weeks, or August 23.


What do you think of the content of this new Drop pod? What would you like to see in the next?

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