GodotCon 2024 Highlights: Speakers, Activities, and Upcoming Events

📋 Feedback form for visitors 🎤 Talk & workshop recordings 🫙 Jam games

Variety was the hallmark of this year’s festivities. GodotCon continues its global journey, expanding its repertoire of activities aimed at fostering growth and engagement within the community surrounding the Godot Engine. This year, an industrious team comprised of dedicated volunteers and professionals from the Godot Foundation poured considerable effort into transforming the event from what might have been a simple meetup into an enriching experience for attendees.

Photo galleries filled with smiling attendees at the Silent Green venue reflect the positive energy prevalent throughout the event. With 574 participants buzzing with excitement and speculating about future editions, it’s clear we’ve struck the right chord with our audience. For those unable to attend—given that both ticket batches sold out in less than an hour—join us on a nostalgic journey through GodotCon, where we spotlight the fantastic speakers, exhibitors, and sponsors who turned this gathering into a resounding success.

The success of GodotCon 2024 owes a great deal to the generosity of our sponsors, whose support was instrumental in bringing this vibrant event to life.

Critical Reflex

For the audience at the “Indie Publishing 101” seminar, having a publisher experienced in Godot on board was a thrilling addition. This sentiment was echoed by the attendees, who engaged warmly with Critical Reflex’s business developer, Daniel. Their attractive goodie bags also added enthusiasm and excitement to the day’s events.

🔗 criticalreflex.com

Endless Foundation

One of the most attended discussions was “Block Coding: Making Godot Accessible to Learners Everywhere,” that showcased the Foundation’s commitment to education and accessibility. Their exhibit, which was the largest on-site, captivated fellow educators and inquisitive game developers eager to learn more and collaborate.

🔗 endlessos.org

W4 Games

W4 Games offered an invaluable opportunity to port Godot games seamlessly to consoles. The presentation titled “W4’s role in the Godot Ecosystem” provided insights into how this veteran-founded company is enhancing the experience for developers. Attendees were encouraged to playtest their innovative products and engage in discussions about future business ventures at their busy booth.

🔗 w4games.com

Poki

The well-known provider of free online games expressed a keen interest in expanding their library with projects developed using Godot. Conversations revolved around collaborating to enhance Godot for web use, igniting excitement about potential advancements in the future.

🔗 poki.com

AWS

Following a compelling demonstration titled “How to quick start a Godot Engine game on AWS,” the knowledgeable cloud provider team dedicated their time to answering questions and enlightening attendees on the exhibition floor.

🔗 aws.amazon.com

If you or your organization are interested in supporting the next edition of GodotCon, we’d be thrilled to connect with you! Please reach out to us at [email protected].

In a first for the event, we curated a selection of projects in advance, inviting game development teams to showcase their work on the venue floors. Engaging booths, alongside enticing giveaways, captured the attention of attendees and provided exhibitors with invaluable feedback, including wishlists. Some of these teams mentioned that this was their inaugural event to showcase their project!

Exhibitor list:

The conference was not solely about talks, exhibitions, or business negotiations. We aimed to create a fun atmosphere where attendees could bond casually.

This objective was realized through our onsite activities, with a particular emphasis on the sticker challenge that interconnected them all (many participants inquired about the stickers designed by community artist Tibo). From lively networking bingo to creative graffiti canvas, we observed numerous participants initiating conversations with newcomers or enjoying moments with friends.

One of the standout activities was the One PC Jam, conducted across three laptops simultaneously, where conference attendees collaborated to create a jam game over two days. The unique twist was that each participant was allowed only an hour to contribute to the project before passing the baton to the next person. This collaborative model resulted in three distinct, playable games, which you can find on our GodotCon itch.io site.

Yet again, the Godot community demonstrated its dynamism by submi+tting an overwhelming number of intriguing talk proposals, far exceeding the available slots in our program. To accommodate more of these talented speakers, we repurposed a smaller workshop room. Fortuitously, we also enlisted a camera crew to document the workshops and two talk tracks, making them available for everyone to enjoy on the Godot Engine YouTube channel—many are already accessible, with more being edited as you read this article.

🔗 YouTube Playlist

Your insights matter! As we integrate new features into the event concept, we encourage you to share your experiences through our feedback survey—it takes just a few minutes!

That wraps up our exploration of GodotCon 24. We hope you enjoyed reminiscing with us!

If you’d like to be informed about our next event, sign up for our mailing list to stay in the loop:

🌐 https://conference.godotengine.org/

👋 See you next year!

**Interview with Daniel from ⁣Critical Reflex: Insights on GodotCon 2024**

**Editor:** Thank you for joining us today, Daniel! It sounds like GodotCon 2024 was a huge‍ success. Can you‌ share how your involvement with Critical Reflex enhanced the experience for attendees?

**Daniel:** Absolutely!⁤ We were thrilled to be‌ a part of GodotCon this​ year. ⁤Our participation allowed us to connect​ directly with indie developers and creators using the⁤ Godot Engine. Presenting at the⁤ “Indie Publishing 101” seminar and‌ offering attendees our goodie bags ​provided a fun way to engage with the community, which ⁤was buzzing with excitement.

**Editor:** The event was lauded for its variety and its ability to engage attendees. From your perspective, what were⁢ some of the highlights ⁤that stood out?

**Daniel:** One major highlight was the community engagement. Attendees were⁢ actively sharing their ⁣experiences and ideas, especially during​ our discussions about collaboration and publishing strategies. Not to mention, the positive energy at the Silent Green venue⁤ really brought everyone together, creating a memorable atmosphere.

**Editor:** It’s wonderful to hear about that community spirit! The event also showcased several exhibitors and discussions centered around accessibility in game development, ​particularly from ‍the Endless Foundation. How do you think that impacts the future of the Godot ecosystem?

**Daniel:** Accessibility is incredibly important. Discussions‌ like “Block⁢ Coding: Making Godot Accessible to Learners Everywhere” can have profound implications for the future. By making ​development‌ tools more accessible, we ⁣can encourage more people to ‍get ⁢involved in game development, fostering a more diverse community and a broader array of games.

**Editor:** That’s a great point! There were also ‍presentations on innovative advancements,‍ such as W4 Games’ efforts to help‌ developers port their games ⁢to consoles. How ‌do you think industry partnerships like this shape the Godot community?

**Daniel:** Partnerships ‌like these are crucial for growth. They not only provide developers with the tools they ⁤need⁢ but also help to elevate the Godot Engine in ⁢the competitive landscape of game development. The more we collaborate ⁣across the industry, the more robust the⁣ community becomes, and that ultimately benefits everyone involved.

**Editor:** With so many exhibitors and discussions taking place, do you see any emerging trends or future directions for Godot developers based ⁣on what you⁤ observed?

**Daniel:** ⁤Absolutely, there’s a growing⁢ interest in web-based development, especially with⁣ companies like Poki looking⁢ to expand their library with Godot ​projects. ‌Additionally, the interest ​in cloud ‍solutions with AWS shows developers are keen on leveraging technology to streamline ⁢their processes. ​there seems to be an exciting wave of innovation and exploration unfolding in our community.

**Editor:**‍ Before we wrap⁣ up, can you share how potential sponsors can get involved to support future editions of GodotCon?

**Daniel:** Certainly! We would love to ⁣connect with individuals or​ organizations‍ interested in⁣ supporting GodotCon. They can reach out to us directly via the⁢ contact ​email ‍provided on our website. It’s inspiring to see so⁣ many people passionate about growing the Godot community, and ⁢together, we can​ create even better experiences ‌in the future!

**Editor:** Thank ​you, Daniel, for your insights! It sounds like GodotCon 2024 was a remarkable event for both participants and sponsors alike. We look forward to seeing what the ‌future holds‍ for Godot and its community!

**Daniel:** Thank you for having me! I’m excited about⁤ what’s next as well.

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