2023-07-22 08:05:02
Game news “Go play outside”, when the trophies begin to humiliate the players
Published on 07/22/2023 at 10:05
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“Trophies”, “success” or even “achievement”, these small virtual rewards are granted following performing certain specific actions in a video game. While many of them are mainly used to congratulate the progress of the players, others relate to strange behavior or bitter failures, and that’s what we will see together!
Whether on consoles or PC, successes can be an entertaining way to add challenge to your game or to explore 100% some possibilities offered by a title. Some players are trophy hunters and enjoy collecting them for personal satisfaction. However, obtaining all the achievements of a game is not an easy task! Depending on each title, they can be very numerous, but above all extremely difficult and tedious to unlock.
However, some trophies are not there to reward determined players as they should be. Yes, there is a plethora success stories more bizarre than each otherwhich give rise to a smile or which make fun of the person behind their screen. This is why the editorial staff of JV offers you a selection non-exhaustive some particularly bizarre types of trophies.
Summary
When Waiting or Vacuity is Rewarded“Aren’t you ashamed?” Even bad players are rewardedSome weird and unlikely rewards
When expectation or emptiness is rewarded
Unlike the vast majority of achievements that reward advancement and player achievement, others are achieved… By doing nothing at all. As weird as it may seem, some developers have had fun awarding rewards when no action is taken for several minutes. This is for example the case of Uncharted 4: A Thief’s End with a trophy called “C’est le trac”. Right following a cutscene, players should simply do nothing and leave the poor Nathan Drake motionless for a few seconds. While this achievement may seem innocuous to a lot of players, it’s actually a joke. Naughty Dog to make fun of… Themselves. Maybe this will bring up a distant memory for you, as it’s a reference to a technical glitch that took place in 2015 at a Sony conference. As the character embarked on a thrilling chase to amaze tens of thousands of viewers around the world, he stayed put… As if overwhelmed by stage fright.
Also, in Portal 2 it is possible to totally refuse to conduct a test. In this cult title and stuffed with references, an achievement called “Position” is unlockable by doing nothing at all, by entering a test room during chapter eight. Specifically, you don’t have to press a button and just wait for the success to appear.
However, there are trophies that can be unlocked if you wait in real life. For example, The Stanley Parable rewards people who do not play for five years, and ten years in the Ultra Deluxe version. A success that can also be unlocked by changing the year of the computer or console. In this case, this game pokes fun at the person behind the screen, with an achievement called “Go play outside”. As the Steam summary of this title indicates, “The Stanley Parable is a game where you are played”.
“You have no shame ?”
There are achievements that players aren’t particularly proud of getting… Developers have thought of pointing fingers and making fun of the lustful behaviors of the person behind the screen. Yes, in NieR Automata, an achievement named “What are you doing?” appears when the player repeatedly tries to look under the character’s dress of 2B. Same for Lollipop Chainsaw which rewards the rascals who move the camera in the direction of under Juliet’s skirt, with a trophy named “It’s personal, the buttocks!” (reference to the Robin Hood sketches). As you will have understood, it is a kind of success that is not uncommon to unlock, as in Asura’s Wrath where fixing the “attributes” of a servant allows you to obtain “What a beautiful view!”
Taking the lewdness even further, Yakuza Zero: The Place of Oath pokes fun at players who prefer to spend their free time outside of the main quest, watch sexy video. The name of the reward “…I Did It For the Trophy”, emphasizes the potential shame felt at the moment of the achievement, as if the person had been caught red-handed.
Even bad players are rewarded
Not excelling in a video game is okay, especially when it’s a single-player game where the player is the only one suffering from its lackluster performance. However, it doesn’t have to be particularly pleasant, receive a reward that attests to the low level of a person in difficulty on a title. This is the case of Prince of Persia: The Forgotten Sands which “rewards” players who reduce the difficulty from normal to easy with “Our little secret”. It’s a bit the same principle with God of War HD, where dying several times in a row gives the “Dying is good” trophy. This type of achievement is simply a way for developers to tease players.
Some weird and unlikely rewards
Among the myriad of achievements to unlock in games that have them, there are some very strange ones, like the one from Red Dead Redemption called “And I Hear the Train Whistle” which asks players to place a tied up woman on rails and watch her get run over by a train. In a register that exudes bad taste, Duke Nukem Forever offers “It’s disappointing excrement!” to players who pick up human waste. Going back a little to the lustful side, Metal Gear Solid 2: Sons of Liberty HD Edition, rewards the player with an achievement called “kissing box” when they venture into a room for an intimate moment with a poster in a locker. Trophies like that, there are hundreds of them that appear among the list of achievements of certain titles, and it would take far too long to list them all. These goofy rewards tend to poke fun at players looking to collect them all by having them do improbable or even totally ridiculous actions.
As you will have understood, in addition to rewarding players, trophies are also a way for developers to gently tease the people behind the screen, as if watching their actions and judging them. There are a lot of them in indie games where the developers unleash their creative spirit… or prankster on its virtual rewards. It’s always a surprise to unlock even if it only represents a fleeting moment that may amuse some players, sometimes too thirsty for a feeling of completion.
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