Get Full Details on Call of Duty: Modern Warfare Ⅲ’s Latest PERKs, Loadout Screen, and Content

2023-11-04 07:14:39

2023 11/04 Activision’s latest title in the CoD series, “Call of Duty: Modern Warfare Ⅲ” will be officially released on November 10th. Some of the content might be seen in the beta version, but in preparation for the release, all 30 perks, symbolized by “vest”, “gloves”, “boots”, and “gear”, have been released. CONTENTS “CoD: MW3” PERK 30 Types “MW3” loadout screen The overall image of the loadout in “CoD: MW3” has been released. There are a lot of interesting things that catch my eye that weren’t there in the beta. The “Create Loadout” feature is unlocked at player level 4. Also, this time we’re talking regarding multiplayer, and Zombie mode has a zombie-specific loadout. This will be explained in a separate blog post at a later date, prior to release. Below, we will introduce PERK, which is a player’s passive ability among the loadout components. Unlike its predecessor, “Call of Duty: Modern Warfare LL”, all effects in “CoD: MW3” are activated from the start of the battle. PERK is represented by four munitions categories: “Vest”, “Gloves”, “Boots”, and “Gear”. So technically, the word PERK is not used on the loadout screen. (* All items whose Japanese names are unknown are provisional translations in the article below) Best (6 types, multiplayer only) The most important perk “best” should be selected with priority, along with the 6 types of weapons, considering your play style. “Best” is what you need. This is a unique and important PERK in the system of “CoD:MW3”. Depending on this best choice, the number of equipment and perks you can carry will increase or decrease. Infantry Vest Equipment Slots: 3 Tactical, Lethal, Field Upgrades Gloves, Boots, Gear Effects: Standard Vest Tactical Duplicate effects that increase dash duration and reduce refresh time do not stack. A simple and easy-to-use vest that gains the effect of lightweight boots when equipped with running sneakers and increases movement speed. It has the same effect as Running Sneakers (increases the duration of Tactical Dash and reduces refresh time), but it does not have twice the effect. Please note that the rule that the effect does not become stronger even if it overlaps is the same for all vests. When equipped with running sneakers, you gain the effects of lightweight boots instead (increasing movement and swimming speed, reducing noise while swimming). Engineer Vest Equipment Slots: 3 Tactical 2, Field Upgrade Lethal slot removed Gear Slots: 4 Gloves, Boots, 2 Gear Effects: Vest that counters equipment and gives you explosives expertise Enemies through walls Spot equipment, field upgrades, and killstreaks. When you aim, the recharge speed of field upgrades that are highlighted and shared with allies is improved. Tactical becomes 2 pieces, and you can select 2 pieces of gear, but the best thing is that you can no longer have Lethal. This may be more convenient for players who want to gain an advantage in information warfare rather than firepower, or for players who are confident in gunfights and don’t need lethal. Gunner vest equipment slots: 3 2 main weapons, tactical, lethal, field upgrade Sub weapon slots removed Gear slots: 2 Gloves, gear boots slots removed Effect: Focused on weapons and ammunition Start reload with the maximum amount of best ammunition Speed ​​increase stacking effects do not stack. When equipped with a magazine holster (gear), you will obtain the effect of the mission control COM link (gear). “Overkill” frame in “CoD: MW3”. There is also an “overkill vest”, which may confuse players from previous games. It seems to be bad because it improves reloading and increases the number of bullets, but perhaps as a countermeasure, it is designed so that boots cannot be equipped. It has the same effect as the magazine holster (increases reload speed), and when both are equipped, it becomes the effect of the Mission Control COM link (reduces the number of kills required for a killstreak by 1, and reduces the cost of a scorestreak by 125). Demolition Vest Equipment Slots: 4 Tactical, 2 Lethal, Field Upgrade Gear Slots: 3 Gloves, Boots, Gear Effect: Vest Lethal and Tactical Equipment proficiency in Lethal and Tactical, 2 Lethal recharges every 25 seconds A great vest for players who love explosives because they can carry their own. It is possible to recharge every 25 seconds, but to take advantage of this effect, you will need skills that allow you to survive while producing a large number of kills. CCT Com Best equipment slot: 1 Field upgrade Tactical and Lethal slots removed Gear slot: 4 Gloves, boots, 2 gear Effect: Becomes an information resource for the team Extends the time enemies remain on the best radar You and nearby Allied radars will be zoomed out. Killed enemies will drop Intel packs. When picked up, the stacking effect that creates a radar ping on you and nearby allies does not stack. When equipped with a data jacker (gear), the vest will acquire the effect of the mission COM link (gear) and strengthen the radar. It also has a special feature that allows you to increase information from killed enemies. The effect overlaps with Data Jacker (killed enemies drop smartphones. If you pick up the smartphone, a radar ping will be generated from that location), and if both are equipped, it will be the effect of Mission Control COM Link (Kill Streak (1 less kill required; Scorestreak cost reduced by 125). Overkill Vest Equipment Slots: 2 Tactical, Lethal Field Upgrade Slots Removed Gear Slots: 3 Gloves, Boots, Gear Effects: Proficiency in Weapon Mobility Best Weapon Switching Speed ​​Increased Reload Duplicate Effects Stack While Dashing do not. If you have Quick Grip Gloves or Commando Gloves equipped, you will gain the effects of Marksman Gloves and will not be able to use field upgrades, but your mobility will be improved. It depends on the game mode, but at first glance, it’s the best with no disadvantages. The effect overlaps with Quick Grip Gloves (increases weapon switching speed) or Commando Gloves (can be reloaded while dashing), and when both are equipped, Marksman Gloves (reduces weapon shake and flinching when aiming). It becomes effective. Gloves (6 types, multi only) There are 6 types of gloves. Quick grip gloves that strengthen the handling of weapons and equipment Increased weapon switching speed Ordnance gloves Throw equipment farther The fuse timer is reset when throwing back grenades Commando gloves Can be reloaded during dash Scavenger gloves Replenishes ammo and throwing knives from fallen players Marks Manglobe Reduces weapon shake and flinching when aiming Assault Glove Improves accuracy and aim transition time during jump Boots (6 types, multi only) 6 types of boots. Lightweight boots that strengthen areas related to movement and character control Increase speed of movement and swimming, mountaineering boots that reduce noise while swimming Increase speed of climbing and overcoming. Reduces fall damage Running sneakers Increases Tactical Dash duration and reduces refresh time Tactical pads Increases sliding distance, allowing perfect aim while sliding. Increases stance transition speed and movement speed when crouching Stalker boots Increases parallel movement and aim movement speed Covert Sneaker Gear (12 types, multi only) Gear (Part 1) Gear (Part 2) Easy-to-understand and strong from previous works “Gear” is a collection of effects. There are 12 types packed in here, and it seems like it will be a troublesome category next to the best. There are two vests that can be equipped with two pieces of gear, and the Engineer Vest and CCT Com Vest are both designed to provide information support for your team. It is difficult to use it for the purpose of only developing your own destructive power. Tactical Mask Reduces the effects of enemy flash, stun, and gas grenades *Changes have been made since the beta (reduced the strength of enemy flash, stun, and gas grenades. Gains resistance to shock, EMP, and snapshot grenades) Reduced number of kills required for Mission Control COM Link killstreak by 1. Scorestreak cost reduced by 125 Bone conduction headset Reduces battle sounds to make it easier to identify enemy footsteps and gunshots Magazine holster Increased reload speed Blacklight/flashlight Displays the footprints of the enemy in front of you L/R detection Warns of enemy laser and radiation sources. Threat Identification System While aiming, a data jacker automatically places a pin at the enemy’s position in the crosshair. Killed enemies drop their smartphones. When you pick up a smartphone, a signal jammer that generates a radar ping from that location emits a signal that intercepts enemy claymores and land mines. Undetectable by Hijack IFF Strobe AI’s targeting system and thermal sights that alert you to nearby enemy equipment. Ghost T/V camouflage that is not highlighted by enemy tactical cameras or Recon drones Blocks detection by UAVs, enemy radar sources, and heart rate sensors while moving EOD pads Reduces damage from explosions and fire that are not killstreaks Officially released version of CoD :MW3” related links Title: Call of Duty: Modern Warfare Ⅲ (Call of Duty Modern Warfare Ⅲ) Release date: November 10, 2023 Target models: PS5/PS4, Xbox X|S/Xbox One, PC ( Battle.net / Steam) Activision ¥9,800 (As of 2023/08/22 08:49 | Amazon research) Amazon points up to 10% UP / Amazon Pochip Source: CoD Official
1699084077
#CoDMW3 #types #PERK #released #loadout #centered #vests #customized #variety #ways #combining #gloves #boots #gear #EAA #FPSjp.net

Leave a Replay