The journey to becoming a game developer can be a little daunting for people who have never tried it. As a result, the browser Opera GX e a GameMaker decided to offer the opportunity to use a tool to take the next step towards this goal. They even cite Gabriel Gonçalves (Gagonfe) as an example.
For those who don’t know, he is 23 years old and has a portfolio with several titles released on the GX.Games platform, the browser’s virtual store. Gagonfe started from scratch and as it is not a very easy path, he decided to give tips that can help you learn and have fun in this initiative.
These guidelines start by downloading GameMaker, a free engine that provides tutorials, tutorials and even the option to publish on all platforms using the same programming code.
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**Interview with Gabriel Gonçalves (Gagonfe) on Game Development**
**Editor:** Thank you for joining us today, Gabriel! You’ve successfully navigated the journey to becoming a game developer at a young age. Can you share what inspired you to start creating games?
**Gabriel Gonçalves:** Absolutely! I grew up playing games and always wondered how they were made. When I stumbled upon GameMaker and the resources offered by Opera GX, it lit a spark in me. I realized that I could turn my passion for gaming into something tangible.
**Editor:** That’s an incredible motivation! You mentioned using GameMaker, which is a free engine. What aspects of GameMaker have you found most helpful for beginners who want to create their own games?
**Gabriel Gonçalves:** GameMaker is fantastic because it’s very user-friendly. The tutorials are straightforward, and you can quickly learn the basics. Plus, the option to publish on multiple platforms with the same code is a game-changer for new developers who want to reach wider audiences.
**Editor:** It sounds like a great opportunity for aspiring developers! You’ve released several titles on the GX.Games platform. What advice would you give to someone who’s just starting out in game development?
**Gabriel Gonçalves:** My biggest tip is to start small. Don’t overwhelm yourself with grand ideas. Focus on creating simple games first to build your skills and confidence. Also, engage with the community—you’ll find support and inspiration there.
**Editor:** That’s valuable advice! Now, considering all this information and your experiences, do you think the increasing accessibility of game development tools like GameMaker through platforms like Opera GX will encourage more people to try their hand at game creation? What are your thoughts?
**Gabriel Gonçalves:** Absolutely! I think as more people discover how accessible and enjoyable it is to create games, we’ll see a rise in unique ideas and diverse voices in the industry. It can spark a new generation of developers.
**Editor:** Thank you, Gabriel, for sharing your insights! With so many tools becoming available, it raises an interesting question for our readers: Do you believe the surge in accessibility to game development will lead to a more diverse gaming industry, or could it lead to an oversaturation of similar games? We’d love to hear your thoughts!