Game developers are posting “the most important advice for those who create games for the first time” on SNS one after another. Only “certain opinions” are by far the most numerous – news

In recent years, various game engines such as Unity, Unreal Engine, GameMaker, etc. have been provided that can be used for free, and it can be said that the hurdles to creating games have been lowered. There may be an increasing number of people trying to create games using such tools. There must be many people who are trying to make a game for the first time and are full of things they do not understand.

On September 12th, the official Twitter account of the indie game event IndieCade solicited “the most important advice for those who create games for the first time” from active game developers. Due to the large number of submissions, I would like to introduce some of them in this article.

First of all, game designer John Romero, who is known for working on “DOOM” and “Quake” at id Software, advises starting with a small project. He said that we should first try to build something of a scale that can be completed to completion.

He has a history of being involved in the “Killzone” series at Guerrilla Games.Seb Downie-BlackwellHe also advises, “It doesn’t matter if it’s small and simple, just finish it and release it.” By accumulating such experiences, he will become accustomed to the development process and handling of tools.

After working at Ubisoft and WB Games, now working for UnityOsama DoriasHe also commented that instead of making a dream game, you should make the smallest work you can think of. Furthermore, he says that perfection is more important than anything else, and that there is no need to aim for perfection.

David Nisshagen, executive producer of Minecraft developer Mojang, advises making small games and releasing them over and over once more. In doing so, he accumulated experience, and little by little he was able to create large-scale works.

Co-founder of 3D Realms and worked on the Duke Nukem seriesGeorge BroussardHe commented that having fun is the first thing, and then making a super short game to complete it. Even if it’s a clone of PONG or Space Invaders, it’s important not to give up halfway through and complete it.

System game designer for Behavior Interactive, known for “Dead by Daylight”Nigel SoederhuysenHe recommends planning the smallest possible project and then cutting it in half once more. And he advised that he should prioritize finishing the game over making a good game.

Your first game will be small scale, completed, and released. I picked up only such advice and introduced it so far, but in fact, most of the developer advice I received was the same content. Whether or not this is a lesson the developers themselves actually learned is unknown, but it seems to be a common understanding among experienced game developers as a basic of basics.

Some say that it is important to keep your favorite ideas for future growth and start with ideas that you will not regret even if they are wasted, or that it is important to choose a subject that will continue to motivate you even with such a method. . Also, there were many opinions that it is important to have the experience of having fun while making the game, while showing the premise that the game will be terrible at first.Various other advice has been posted, so if you are interested,the threadWhy don’t you take a look at


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