2023-07-12 09:08:57
Frame Arms Girl: Dream Stadium (hereinfollowing referred to as F Am Girl) is a hack-and-slash rogue-lite mecha girl action RPG developed by Road Complete and serviced by Line Next. Both developers and publishers must be familiar to Web2 gamers. Road Complete is a domestic developer that has gained great recognition abroad by servicing Legends of Slime, starting with Crusader Quest. Line Next is a blockchain subsidiary of Line and is building various blockchain services through an NFT platform called ‘Dosi’. From the perspective of RoadComplete, it introduced a new attempt in that it is the company’s first full 3D action and blockchain game, and LINE NEXT is the first game to be presented on the web3 game platform ‘Game City’, and it can be seen that it has started building a full-fledged service. .Maybe it is because he has been given a heavy duty in many ways. My first impression of Amgirl was very neat. Shouldn’t it be said that it has the basics as a game rather than being forced into the blockchain? I would like to take a look at all aspects of Amgirl, which gave a feeling of being like a game as a whole. ※Blockchain games have not yet been serviced according to domestic laws, so I played the global version. This is a game made with the IP of the famous Japanese hobby maker Kotobukiya’s original plastic model series ‘Frame Arms Girl’. In the game, there are characters who have transformed robots into Moe, and the player becomes their master and has a setting to train them to be the best robots. When you first access the game, the game starts with a simple tutorial, and it shows you how to proceed without unnecessary. From the graphics and interface to the operation feeling, it was very clean. Of course, it may be a little disappointing compared to the latest PC games, but I think it’s the most appropriate look considering the concept and genre of the game. In particular, it can be said that it is a great strength that it does not lack even if it is labeled as Web3. The game progresses in a typical roguelite style. After choosing a character and map, you will grow by selecting a tile and going through battles or events. There is a boss monster at the end of the tile, and if you defeat the boss of Act 3, you can win and record your score in the ranking. It’s a PvP method where you compete once morest each other’s skills with score points rather than direct confrontation. Quarter view gameplay reminds me of games like ‘Hades’ and ‘Isaac’. The battle moves at a fairly fast tempo. Monsters appearing on each map are different, and each monster has its own attack pattern, so we had to think regarding it while playing. If you simply hit the attack button repeatedly, your stamina would quickly wear out. Certainly, I was able to fully enjoy the fun of controlling the game, which is important in an action game. In particular, the fight once morest the boss monster gave me more fun than normal combat with flashy attack patterns and wide-area attacks. The last boss of Act 3 fights Frame Arms Girl, not a big and ignorant mechanical monster, and it is divided into two phases, so even though it has an advantage, it often explodes at once. On the other hand, the characteristics of the roguelike genre were a bit disappointing. To take randomness as an example, it is important for roguelikes to dilute the boredom from repetitive play by randomly appearing stage configurations, equipment, and items in each edition. Random development elements that appear in Amgirl include attribute parts such as fire, ice, electricity, and darkness, as well as parts that greatly change the attack style. In the case of the attribute, it burns enemies when hit, lightning strikes when performing a special attack, or changes a normal attack from a single shot to a triple shot. The difference in performance varies greatly depending on the type and number of parts that are combined. Although it is not a small amount in terms of the number and type of parts, there were quite a few parts that had generally similar effects or were not used well because the performance was too insignificant. In particular, as the level of the stage goes up, the enemies become very powerful, so I had no choice but to find parts with proven performance in order not to die. There was an item in the game that compensated for this randomness. The roulette is re-rolled to change the tile. As long as the item was sufficient, it was possible to grow it to the growth route I wanted to some extent. Since it is a ranked match, I think it is a good choice in the long run to allow players to have some control rather than indiscriminate randomness. As stamina is consumed every time you participate in a battle, it is also important to reduce the user’s stress. However, to make use of the fun of repeated play and the unique characteristics of the roguelite genre, it would be better to add more parts or ensure the diversity of builds by taking advantage of the strengths of different combinations for each ability. If you play the blood, sweat, and tears of users guaranteed by sample NFTs of healthy web3 games, it will be difficult to easily feel how this is different from web2 games. This is because you cannot find earnings elements such as mining and staking, which are common in web3 games. Currently, there is only one way to trade items such as characters, skins, supporter cards, and E units in NFT format provided by Amgirl. Currently, there are 10 characters from Frame Arms Girl, and you can select them to battle. There are up to 4 skins for each character, and when equipped, they can increase stats. Supporter cards are an equipment concept, so you can equip up to 4 cards before battle. In addition to increasing stats, each card has effects such as increasing attack power or increasing damage to melee enemies when health is low. E units are also equipment concepts, but unlike support cards that grant additional abilities, they only have a pure stat increase effect. However, if you equip E units of the same type, a set effect is activated, so you can expect an additional stat increase. Except for the skins, you can naturally get everything except for the skins by playing battles and gacha games. Therefore, if you don’t actually need a character skin, you don’t have to use any of the web3 features to enjoy the game. This is very unusual compared to web3 games that tend to be P2E. Usually, in order to play certain content in the game, you had to buy an NFT miner or a specific pass, which was semi-compulsory. The main method was to lay the groundwork through these pre-investments, then mine tokens and make money according to one’s own activities. In other words, you can think of Amgirl as a game that adds NFT item trading to the web2 method. It is a way for users to prove their ownership of items acquired through gameplay through NFTs, and to make profits by trading them if desired. In other words, the company officially supports the transaction of items on a specific site in Web2 games through NFT. If you trade with a private company, there may be some irrationality in the transparency of the transaction. On the other hand, trading with NFTs has the advantage of being guaranteed transparency of the transaction on both sides. In addition, it can be thought that it guarantees the user’s ownership in a broader area by allowing things that may not be tradable in the first place to be tradable. Therefore, if you approached Fram Girls with a P2E game in mind, the absence of an earnings element will be a pity. On the other hand, if you like the system that guarantees users’ ownership, which is one of the strengths of web3, Foam Girl is a really good web3 game. You’ll need a VPN to play, and you’ll have to go through more complicated steps than regular membership, but the game is fun. If you want to experience Web3 purely as a game, not as a means of earning money like mining and tokens, please give it a try.
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