first reviews of 4X strategy – Igromania

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Tomorrow, April 26, goes into early access Steam real time strategy with 4X elements Dune: Spice Wars. And a number of gaming publications have already published impressions of the latest version. They are mostly optimistic, but the game might not do without problems at all.

According to critics, Dune: Spice Wars came out with an even more traditional strategy than the studio’s previous work, Northgard. But there is nothing wrong with this, given the balance of mechanics, political influences and environmental factors.

There are a number of issues with balancing the win conditions and espionage mechanics, as well as small bugs typical of Early Access. But Dune: Spice Wars is a layered, smart, generally well-balanced real-time strategy game with a lot of faction diversity, and it looks more or less complete even in its current state. The map looks great and makes you decide the fate of its deadly locations and even more deadly inhabitants. And what is most remarkable, the many complex game systems do not create a feeling of congestion.

Dune: Spice Wars Details Show Developers Aimed At Fan Audience”Dunes“. But for those who haven’t spent years studying Dune II, Dune 2000 i Emperor: Battle for Dunethe new strategy may be intimidating due to its complexity.

This task wouldn’t be as difficult if Shiro Games saw fit to add proper tutorials. Instead, at the start of your first playthrough, we’re given a set of slides to click on to hear how things work. However, only a more interactive tutorial will help to understand the abundance of various systems and menus. Moreover, the first few minutes in this game are crucial. And while you are reading the tutorial, the other three armies are already capturing the second spice field.

But if, in terms of game mechanics, Dune: Spice Wars does not bring nothing new, but looks like a solid traditional strategy, then the transfer of the cult setting causes the most criticism. The creators treated the world of “Dune” as “Lord of the Rings»Or Warhammerbecause of which the main thing disappeared from the plot: moral conflicts and their consequences.
Dune is difficult. Two extremely talented directors had to fail in order for a third to finally present a vision in line with the principles of Herbert’s book. His book is not only an epic fantasy work, but also a rich dissertation on fascism, religion, humanity, politics and environmentalism. This makes Dune more like a Jean-Paul Sartre or Albert Camus novel than a Tolkien fantasy. One cannot simply remove the philosophy from Herbert’s text and expect the essence to remain the same.

The lack of storytelling kills the game’s ability to convey aspects of religion and humanism. The world is presented as harsh and unforgiving, but there is no understanding of what life in this world is like, no moral conflict that you must experience by exploiting people in this way. In Spice Wars, you simply capture cities and then send people to work. There are resources, there is no feeling of guilt.

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