First Impressions of ‘Surreal Touch’ Third-party Vision Pro Controllers

First Impressions of ‘Surreal Touch’ Third-party Vision Pro Controllers

Surreal touch: SteamVR on Vision Pro ‌with Mixed Results

The Apple Vision Pro is finally here, and with it comes a wave of innovative accessories.One of the⁢ first to hit the scene⁣ is Surreal Touch,⁤ a‍ Kickstarter-backed third-party motion controller ⁤promising a tether-free PC ​VR experience on the Vision Pro. ⁤Shipping began in December 2025,and ⁤early impressions,like that‌ of XR industry ⁤veteran Nima⁤ Zeighami, offer ‌a mixed bag.

Impressive software, Questionable Tracking

Zeighami, creator of the ‌Vision Pro Owners Club on Twitter and​ an early backer ‌of the Surreal Touch ​Kickstarter, was ‌particularly impressed with ⁣the seamless integration with ‌PC​ VR via Surreal’s streaming software. the Surreal Link app (for Vision Pro) and ‍Surreal Streamer⁢ app (for PC) allowed him to jump‍ into‌ SteamVR games within minutes.

Image courtesy⁢ Nima Zeighami

“Surreal Link is ‌maybe the ⁤best and lowest ⁣friction⁤ experience I’ve ever had with wireless‌ VR,” Zeighami stated, ‍emphasizing the fluidity and ease of use. The ​software experience truly shines.

However, the tracking accuracy of the⁢ controllers presented⁣ a significant challenge.​ While Zeighami ⁣noted satisfactory latency, the‍ positional ⁤accuracy proved to ‌be inconsistent. He described frequent instances where the controller position deviated ⁢from the actual position, sometimes by as much ⁢as‍ 10 centimeters. This primarily occurred in scenarios where the controllers were pointed at featureless surfaces or when the ⁤onboard cameras were obstructed.

Comparison to Magic Leap 1

Zeighami compared ⁣the tracking performance to that⁣ of the original Magic Leap 1 controller, ⁢stating “Surreal Touch ​feels reminds me of⁣ Magic Leap 1’s ⁣controller. It effectively‌ works ‌fine‌ in most scenarios, but you⁢ can see it jitter and ⁣drift to an offset ​of a few centimeters pretty constantly.It’s perfectly fine for most apps and games but makes⁣ competitive games unplayable and professional creative ⁤tools unusable.”

You can see Surreal Touch in action on the ‌ YouTube video where Zeighami ‍plays Vertigo 2 on⁤ SteamVR.

Ultimately,while the Surreal Touch ⁤controllers offer a glimpse into the future of PC VR on the Vision ‌Pro,they‍ highlight ⁢the ⁢ongoing challenges of achieving reliable and⁣ accurate tracking.

Surreal Touch Controllers: A Deep Dive ‌into PC VR and Vision Pro​ Compatibility

Surreal ‌Touch controllers burst onto the scene,boasting ‍compatibility with both PC VR headsets via SteamVR and Apple’s Vision Pro. While their arrival was on schedule, a recent ‌assessment​ suggests a mixed ​bag of experiences, particularly when it comes to Vision Pro integration.

PC VR Performance: ​ A‍ Tale of Two Speeds

For games with slower⁣ hand movements, [Zeighami](https://roadtovr.com/) found​ the Surreal Touch controllers ‍perform well.However, action-packed titles ‍with rapid hand movements presented a challenge, leading to ‍frustrating positional tracking issues and drift. ​Even a⁤ popular ‍title like [Beat Saber](https://beatsaber.com/) proved nearly ⁣unplayable due to tracking hiccups.

despite the tracking ⁣challenges,‌ the controllers themselves ⁤garnered praise for their build‌ quality⁢ and comfortable feel. Zeighami highlighted their lightweight design and responsive joystick, buttons, and triggers. however,​ minor design flaws, such⁣ as misaligned plastic and creaking grip‍ triggers, ‍slightly tarnished the ⁢overall⁤ experience. ​

Another ‍notable omission is the lack of capacitive‌ sensing, wich would⁤ allow the controllers to detect‌ which buttons or sticks‌ the user is touching. However, this feature remains underutilized even in controllers⁢ that do support‌ it.

Vision ⁣Pro​ Integration: A ⁣Work in progress

While Surreal Touch ‌controllers are capable of streaming PC VR⁤ content to Vision Pro, native integration with Apple’s platform paints a‍ different picture.

While a “cursor mode”‍ allows you to control the ⁢Vision⁢ Pro interface with the controllers, the ‍implementation feels⁢ more ⁢like a connected​ mouse‍ than a traditional ‌VR laser pointer. The​ rotation​ of the controller​ dictates⁣ the cursor’s direction, a ⁤departure from the more⁢ intuitive laser pointer⁣ approach.

The‍ controllers also lack the ability to trigger Vision Pro’s “Home” action. This forces users to physically reach for the headset’s top button or dangle the controller from its ⁤wrist strap and perform a hand gesture.

Adding to the challenge, there aren’t any native VisionOS apps ⁢that support the Surreal Touch controllers.‍ Zeighami doesn’t anticipate this changing anytime​ soon, stating: “Almost no developers on Vision Pro ⁤will‌ support the Surreal SDK ⁣because ⁢owners of Vision pro with⁣ Surreal Touch⁣ are a tiny‌ niche within a tiny ⁤niche. SteamVR is really the reason this exists, so don’t buy these controllers expecting all the best Vision Pro games ⁣to start supporting Surreal Touch,”

A⁣ potential Future‍ as Open-Source Controllers?

Looking ahead, Surreal Touch controllers hold the ‌potential to⁤ become the “open” third-party motion controller for⁤ a ​multitude of VR ⁢headsets. Their self-tracking capabilities via onboard⁢ cameras eliminate the need for ⁢proprietary ⁣algorithms that often tie controllers to specific headsets.

However, this​ potential remains‌ unrealized due to the absence of a public native⁢ SDK.in the meantime, the controllers’ ​on-time delivery stands out as a commendable achievement, demonstrating solid execution from a first-time product‌ launch.

First Impressions of ‘Surreal Touch’ Third-party Vision Pro ControllersSurreal Touch controllers for the Apple ​Vision Pro. While the controllers retail for⁤ $300, Zeighami believes they’re a worthwhile purchase for a specific ⁤type of VR‍ enthusiast.

Is $300 Worth It for PC VR ‌on Vision Pro?

Zeighami tackled the big question ⁢head-on:⁢ are ⁢the Surreal ⁤Touch controllers worth the price tag for playing SteamVR games on ⁤the vision Pro? His answer is ⁤a resounding yes.
He ⁣emphasizes that⁣ this is largely due to the impressive capabilities of the Vision Pro itself, which elevates the visual quality of even older steamvr games to levels surpassing most Quest 3 ⁣titles.

Surreal ​Touch: A Must-Buy for Dedicated PC VR Gamers?

“If you’re someone who opted for the‌ Vision Pro over the Quest,or own both‌ headsets and crave immersive PC VR ‍experiences,then Surreal⁣ Touch is the clear​ choice,” ⁤zeighami ⁣states.⁤ he‌ highlights the superior versions‍ of popular titles​ like VRChat, Half-Life: Alyx, ⁣ Resonite, Boneworks, Skyrim VR, ⁢and​ Fallout 4 VR available through SteamVR.

‌ While acknowledging that the Surreal Touch controllers aren’t perfect, with tracking quality below industry leaders and room for ⁤overall improvement, Zeighami ⁤maintains‍ that they⁤ still deliver a great experience. he confidently asserts that ⁣they are a⁤ must-buy for anyone eager ⁤to explore the full potential of the SteamVR ecosystem on their Apple⁢ Vision Pro.⁤

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