Meta’s Facebook is (was?) one of the most popular social networks in the world, with billions of users. However, their VR metaverse project, Horizon Worlds, isn’t doing so well. In fact, a new report shows that hardly anyone spends much time in Horizon Worlds, and most user-created worlds don’t get any visitors.. Meanwhile, and according to data from Meta itself, Second Life and VRChat have more simultaneous users.
Un new report published by the Wall Street Journalreview internal documents and statements of Meta employees. Both of them they paint the not encouraging image that actually nobody is playing Horizon Worlds, the free virtual reality metaverse that allows users to create and visit “worlds” with friends or strangers. Initially, the company expected to have 500,000 monthly active users visiting these various virtual worlds. Now that number has been revised to around 200,000.
Internal stats show that most players don’t stick around following their first month in Horizon Worlds, and Meta has seen a steady decline in active users since spring of this year. The WSJ reports that, Of all the user-created worlds in the game, only regarding nine percent are visited by more than 50 players. ANDThe rest are never visited by anyone other than their initial creator.
The end result is a bunch of empty, barren digital lands. Not even Questsa world created by Meta as part of a campaign of marketing made public during the Super Bowl, it’s succeeding. Muy few users visits himn. “An empty world is a sad world,” said a document to which he has had access the WSJ. And although the VR headset Quest 2 It has been sold very wellmany of the customers do not return to play anything at all. According to reports, more than half of viewer users Quest stop using the device following only six months.
As for why people aren’t flocking to the expensive metaverse that Facebook has created… UA survey by Meta researchers found that users mostly complainan of not being able to find the worlds they liken, and that seldom found other players with whom to interact.
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Other complaints include that the people in the game they are not visible “real” enough. Many complained regarding lack of legs of Horizon World avatar. I guess that explains all the fanfare around the legs that were added to the game earlier this month (though the video per se outside lie). The WSJ notes that Meta researchers only spoke to 514 people due to how few people play the game.. SAccording to those familiar with Horizon Worlds, the app has fewer concurrent users than VRChat and Second Life..
The rest of the report is not much more positive, and it’s further proof that the future of the virtual reality metaverse that so many companies and technobros are trying to sell is probably not here to stay. In fact, not even people who work at meta want to use Horizon Worlds. Goal seems to have been achieved realize how unpopular all this crap is for the average consumer,which has now begun to orilater your new VR headset to large companies that can be misled so that their employees wear visors VR for eight hours up to date at work.