2023-09-01 11:00:30
There’s been a lot of talk regarding Super Mario Bros. first because we went to a special demo from Nintendo with a dedicated Direct and second because we were able to test the Joy-Cons at Gamescom last week and we were able to To give you first-hand impressions. Over the next few weeks, one of the most talked regarding things regarding the game was its online multiplayer mode, and we were able to speak face-to-face with the game’s producer Takashi Tezuka and director Shiro Mori regarding it, and their How this new feature was developed. In this game, we aimed for a 2D Mario game with a new type of online experience,” Mouri explains in the interview below. “What we came up with in terms of the concept of an online game was to make or create casual connections. What I mean by this casual connection is that you can enjoy the same experience as a single player. When you play online, there will be other players all over the world playing at the same time, and they will appear on your screen as shadows of the real players. But the online mode also brings some substantial changes to the way we perceive character control in Super Mario Bros. Wonder, because as explained in the Direct, there will be some, such as Caco Gazapo or Yoshi, who will be safe from damage . But most notably, the physics of these characters have been balanced, such that we can no longer bounce or push another character, causing them to fall into the void or crash into enemies. These systems have been removed in favor of the co-op experience that Wonder’s developers hope will thrive between unknown players. “We see this as a new online experience that many different types of people can enjoy.
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