2023-07-22 13:00:00
The rapid rise of virtual reality not only took place in the games industry, where you can buy more and more games with VR glasses, but has now also arrived in the art industry. Artists are encouraged to realize their creative versions not only in analogue, but also in virtual and augmented realities.
The “VRinMotion” project of the Media Creation research group at the St. Pölten University of Applied Sciences is looking for new applications for virtual reality and stop-motion technology in the “VRinMotion” project. Possibilities with regard to technical, theoretical and artistic research aspects are also highlighted. The research partner of the project is the Viennese artist studio lichterloh.
Animation artists record stop-motion sequences or motion-capturing scenes in real space and transfer them to virtual space. There you can continue working, experimenting and interacting with these sequences. “It was an interesting challenge for us to make the performances of the animation artists accessible to viewers on site and virtually as soon as possible following they were created. This is a prerequisite for feedback loops between real and virtual space,” says Matthias Husinsky, lecturer in the Department for Media and Digital Technologies at St. Pölten University of Applied Sciences.
In the course of the project, international artists and experts from Animation Studios were invited to try out and develop new tools and processes in workshops, so-called “ExperiMOtions”. The workshops challenged the artists to rediscover their working methods and to take a pioneering role in the field of digital art. Results and findings were then publicly discussed and made available online.
What can you imagine
what is actually Stop-Motion? With analogue animation technology, objects are manually shifted, bent or moved in small steps. A photo is taken following each change. If you finally line up the many small individual images, also known as frames, and let them run through on a screen, the illusion of movement is created. This type of film recording is known, for example, from the children’s series “Shaun the Sheep”.
Motion Capturing, or Mocap for short, uses tracking techniques that are used to capture or record movement patterns. Fields of application are, for example, film production with actors, when movements have to be transferred to animated figures.
The VRinMotion project team has already presented the work at several specialist conferences and events, including the Ars Electronica Center in Linz and the “Dimensions of Animation” conference at the HLSU-Lucerne as well as the prestigious World Festival of Animated Film – Animafest Zagreb.
1690037830
#Pölten #researches #Virtual #Reality #stopmotion #animation #combined #Pölten