Company Epic Games presented a technodemo at Unreal Engine 5.2, demonstrating some of the new features of the engine.
In particular, the developers paid attention to a new method of processing materials called Substrate and new procedural generation tools. In addition, the tech demo shows the work of physics Chaos and simulation of fluids in real time, as well as well-known technologies Nanites and Lumen.
Other new features in Unreal Engine 5.2 should help reduce stuttering when compiling shaders. The roadmap for the next generation of the UE engine can be found Here.
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