PARIS, April 8 (Benin News / EP) –
Epic Games and LEGO have announced a long-term partnership to develop an immersive digital experience for kids of all ages and families, a safe metaverse for gaming and content creation.
With this metaverseBoth companies aim to give kids access to tools that can help them become content creators, as well as other play opportunities.
“We believe there is great potential for them to develop skills for life, such as creativity, collaboration and communication,” LEGO Group CEO Niels B Christiansen said in a statement.
One of the goals that the two companies have set themselves in developing this immersive experience is to provide a digital environment that will allow children to learn in an immersive way,” said Niels B Christiansen, CEO of the LEGO Group. “safe, inspiring and beneficial”, in the words of this manager.
For his part, the CEO and founder of Epic Games, Tim Sweeney, explained that he intended to build “a space in the metaverse that is fun, entertaining and…”. for children and families.
In order to move this project forward, LEGO and Epic Games have defined three principles to “ensure that the digital spaces they develop provide interesting and safe play possibilities”.
On the one hand, it is regarding protecting children’s right to play by making safety and well-being a priority. In addition, children’s privacy must be safeguarded by putting their interests first and giving them and adults tools to control their digital experience.
In addition, they will combine their lines of expertise to develop this project in the metaverse. Firstly, Epic Games will bring its forward-thinking vision to the project. popular culture, to create experiences that connect with users through games and music.
The statement also highlights Epic Games’ commitment to creating content suitable for minors through the acquisition of SuperAwesome in 2020.
This company works on technologies aimed at a specific audience, such as children under the age of 16, with the aim of providing safe digital interaction.
For its part, LEGO is a “leader in defining safe digital gaming experiences for children” and has a Child Digital Safety Policy, developed with UNICEF, as well as a moderate social app fully live for kids since 2016.