The debate regarding the difficulty of Elden Ring, the next From Software, has been intense in recent times between those who want a more affordable title than Souls and those who think that the Japanese company should not have given in to the former. Now, for the peace of mind of the classic fans of the Japanese studio, we have learned that Elden Ring will have bosses “very difficult” optionsas producer Yasuhiro Kitao made known in a recent interview with the Gamer Braves portal (via GameRant), where he has delved into precisely this question.
Kitao comments that Elden Ring will have optional bosses hidden in your open world and that they will be considerably more difficult than those of the main plot and necessary to complete the game. The mechanics of hidden secondary bosses is not new in From Software titles, as it has been a constant in both Dark Souls and Bloodborne or Sekiro. Kitao describes these encounters in these exact words: “really tough challenges”. In this way, lovers of difficulty in the Japanese company’s games have nothing to worry regarding, as they will find truly complicated confrontations.
Hidetaka Miyazaki himself was the one who welcomed new users to Elden Ring confirming that it would be easier access the multiplayer tools to get help from other users and that the open world approach will allow you to escape from complicated combats to return later, some of the novelties that will make this one more title for all audiences, although it will maintain the essence of the soulslike. Remember that Elden Ring will arrive at Xbox Series X|S, Xbox One and other platforms next February 25.