Game news Elden Ring: The speedrunners continue their exploits, the 6-minute mark crossed!
Published on 04/23/2022 at 09:55
Why bother spending hundreds of hours on a game when you can see the end credits following just a few minutes? This is the philosophy of speedrunners who never stop breaking speed records on our favorite games. The title of the moment is obviously Elden Ring, which has once once more been completed in record time.
358 seconds, zero limits
But where are the speedrunners going to stop? Elden Ring, the most popular game of the moment, still continues to be talked regarding in the sphere of the discipline with a new record even crazier than the previous ones. Fans of supersonic runs intend to exhaust the game to the core in order to leave their mark with an unbeatable record. After the 30-minute mark, the time needed to finish the game continued to plummet, eventually hovering around six minutes. If this chronometer is already an incredible performance in itself, it is far from satisfying the most relentless.
For a little while, the Distortion2 player was running the show with his times. After having crossed the 30 minutes himself until falling below the 7 minute mark in Any% Unrestricted (category of speedrun in which it is possible to exploit any system from the game to complete it),he ended up being edged out by the French player Seeker for a record 6 minutes 46 seconds. Today our Frenchie returns to explode his previous run just a few days following achieving his first feat. His time? 5 minutes and 58 seconds, the latest world record.
The master runners of exploits
We already explained it to you previously, the main technique of the runners of Elden Ring is called the zip, a glitch method that allows you to instantly teleport to key places on the map by crossing surfaces. As Seeker explains in the comments section of his video, the zip is particularly difficult to perform and involves moving forward while simultaneously parrying and stepping. It is also necessary to carry out this manipulation at the frame perfect: the runner explains that to succeed in the movement, you have to release your parry forward following having triggered it exactly 139 frames before. As you will have understood, the method used requires exceptional precision, but involves strong constraints.
To succeed in “zipping”, the runners frequently use a metronome which allows them to count exactly the images already scrolled. If Seeker uses the same process, it is clear in the video above that it knows certain limits while our runner does not systematically manage to use the glitch. The perfect run has therefore not yet been achieved. There is no doubt that new challengers will try to seize the crown in turn.
Par SengsunnWriting jeuxvideo.com
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