Elden Ring reveals its different graphic settings on PC

Elden Ring launches on February 25 and Bandai Namco recently formed the requisites mnimos of PCs. What settings will we find to adapt the experience to our team or preferences? Some youtubers have shown in their streaming the screen of options and graphic settings that we can modify.

Elden Ring includes options for texture quality adjustment, antialiasingSSAO -environmental occlusion-, depth of field, motion blur, quality of shadows, lighting and effects, quality of volumetric systems, reflections, water, etc. shadersglobal illumination and vegetation quality.

FromSoftware confirm que Elden Ring on PC not include compatibility with framerates over 60 frames per second, but s plans to support ray-tracing with a post-launch update for computers and consoles of the current generation.

Bandai Namco has shown today a video that reviews all the features of Elden Ringincluding the background, the exploration of the mapthe customization of our warrior, stealth and collaboration with other players thanks to its online cooperative.

Consoles will also offer graphics options

On consoles, as seen during the closed betas, Elden Ring includes various configurations and differences according to models. The most powerful consoles offer thea usual performance and resolution mode option: One seeks to “approach” 60fps while the other sets the maximum resolution to 4K and a minimum of 30fps.

The technical data according to the PlayStation and Xbox model are as follows.

PlayStation 5

  • Resolution: up to 3840x2160p
  • Framerate: up to 60 fps (in performance mode)
  • HDR: supported
  • Raytracing: supported via patch

PS4 Pro

  • Resolution: hasta 3200x1800p (con checkerboard)
  • Framerate: up to 30fps
  • HDR: supported
  • Raytracing: No

PlayStation 4

  • Resolution: up to 1920x1080p
  • Framerate: up to 30fps
  • HDR: supported
  • Raytracing: No

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Xbox Series X

  • Resolution: up to 3840x2160p
  • Framerate: up to 60 fps (in performance mode)
  • HDR: supported
  • Raytracing: supported via patch

Xbox Series S

  • Resolution: up to 2560x1440p
  • Framerate: up to 60 fps (in performance mode)
  • HDR: supported
  • Raytracing: No

Xbox One X

  • Resolution: up to 3840x2160p
  • Framerate: up to 30fps
  • HDR: supported
  • Raytracing: No

Xbox One

  • Resolution: up to 1600x900p
  • Framerate: up to 30fps
  • HDR: No
  • Raytracing: No

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