EA Announces Mass Layoffs and Shifts Focus Away from Licensed IP: What This Means for the Games Industry

Electronic Arts (EA) has recently announced that it will be undergoing significant layoffs, with plans to let go of approximately 5% of its global staff. This amounts to around 670 individuals who will be affected by these job cuts. CEO Andrew Wilson attributes this decision to the rapidly changing landscape of the gaming industry, where player needs and motivations have undergone substantial shifts.

EA is planning moving away from “development of licensed IP” and will double down on its own franchises and sports offerings.

One notable shift is that EA is moving away from the development of future licensed intellectual property (IP). This means that the company will no longer focus on creating games based on existing licenses, such as Star Wars and Marvel. Instead, EA intends to double down on its own franchises and sports offerings.

CEO Andrew Wilson emphasizes that this strategic change will allow EA to prioritize creativity, innovation, and its biggest opportunities. By focusing on owned IP, sports, and massive online communities, the company aims to deliver the entertainment experiences that players desire both today and in the future.

It should be noted that while these layoffs will impact various teams across EA, the majority of the layoffs are expected to affect support teams. The company hopes to reassign some developers from canceled projects to other teams within the organization. However, EA acknowledges that these changes will undoubtedly bring uncertainty and challenges for those affected, and they are committed to supporting their colleagues throughout this transition.


EA will lay off approximately 5 percent of its work force in another blow to the games industry. Photo by Justin Sullivan/Getty Images
EA will lay off approximately 5 percent of its workforce in another blow to the games industry. Photo by Justin Sullivan/Getty Images

Another blow to the games industry

This recent round of layoffs at EA is just another significant blow to the gaming industry, following a trend of ongoing mass layoffs at studios of all sizes. In 2023 alone, approximately 10,000 developers were affected by job cuts, and in the first two months of 2024, the number approached 8,000. This wave of layoffs has raised concerns about overspending and overhiring during the COVID-19 pandemic.

However, game developers have suggested that there are several other reasons for these mass layoffs. Poor investment decisions, challenges related to the increasing size and cost of game development, and a lack of long-term planning for the continuously evolving games business have been cited as contributing factors.

The gaming industry is going through an accelerated transformation where player preferences and expectations are changing rapidly. Many players are seeking broader experiences that allow them to not only play games but also engage in content creation and connect more deeply with gaming communities. As the industry seeks to meet these evolving demands, companies like EA are realigning their strategies to focus on their own IP, sports franchises, and online communities.

This strategic shift by EA may indicate a potential future trend in the gaming industry. With the ever-increasing popularity of digital platforms and the rise of esports and online gaming communities, investing in owned IP and building strong online communities could be key to success in the future.

It is essential for the gaming industry to adapt to these changing dynamics to deliver the entertainment experiences that players crave. This necessitates a strong focus on innovation, creativity, and creating meaningful connections with players. In light of the recent layoffs, it is crucial for game developers and industry leaders to reevaluate their strategies and ensure they are equipped to thrive in this evolving landscape.

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