Dragonkin: The Banished – A Skill System Like No Othre
Table of Contents
- 1. Dragonkin: The Banished – A Skill System Like No Othre
- 2. Revolutionizing RPG Mechanics: an Interview with Eko Software’s lead Game Designer on Dragonkin: The Banished’s Ancestral Grid
- 3. Fragments: The Building Blocks of Power
- 4. Beyond Pets: The Dragonet’s Role in Battle
- 5. Shaping the Future of RPGs
- 6. Dragonkin: The Banished – A Dragon Hunter’s Tale Awaits
- 7. How does the companion dragonetS abilities interact with the Ancestral Grid?
Prepare to embark on a thrilling RPG adventure unlike any other. Eko software and Nacon’s upcoming action RPG, Dragonkin: The Banished, introduces a revolutionary skill system called the Ancestral grid, promising unparalleled depth and customization.
Imagine a skill system devoid of the Ancestral Grid—a pizza missing pineapple, a dame blanche without whipped cream, or a pint lacking foam. Simply unthinkable! This innovative system allows players to meticulously craft their ideal character archetype, ready to confront hordes of enemies in a world consumed by dragon blood.
Gone are the days of linear skill trees. Dragonkin: The Banished presents players with a strategic puzzle: the Ancestral Grid. Each class boasts its unique grid, dynamically expanding as players level up, offering endless possibilities for customization.
“The ancestral Grid transcends the conventional skill tree; it’s a puzzle in itself,” explains a developer. “as we progress, we unlock increasingly powerful and complex Fragments.”
Players strategically place hexagonal Fragments—loot containing skills or modifiers—within the grid. These fragments,when combined,create potent synergies,shaping the character’s playstyle. Skills are seamlessly integrated into the character’s skill bar, while modifiers amplify their effectiveness, creating a truly personalized combat experiance.
Adding another layer of strategic depth is the presence of a unique companion: a young, trained dragon. This dragonet plays a pivotal role in the Ancestral Grid, activating special effects that can dramatically shift the tide of battle.
Dragonkin: The Banished promises a captivating RPG experience, launching on March 6, 2025. Prepare to forge your destiny in a world brimming with dragon blood and endless possibilities.
Revolutionizing RPG Mechanics: an Interview with Eko Software’s lead Game Designer on Dragonkin: The Banished’s Ancestral Grid
The world of action RPGs is constantly evolving, and one game that’s pushing the boundaries is Dragonkin: The Banished. This highly anticipated release boasts an innovative skill system called the Ancestral Grid, a unique mechanic that promises unparalleled freedom and depth in character progression. we sat down with Sophie Leclair, Lead Game Designer at Eko Software, to delve into the intricacies of this groundbreaking system.
“The Ancestral Grid is more than just a typical skill tree,” explains Leclair. “It’s a dynamic puzzle that evolves as players progress. Every class has its own grid, which expands as you level up, offering genuinely personalized builds.It’s about strategy and synergy, not just point-and-click progression.”
Fragments: The Building Blocks of Power
At the heart of the Ancestral Grid lie Fragments, hexagonal loot items that contain powerful skills and modifiers. “Players strategically place these Fragments within the grid to create powerful synergies and shape their character’s playstyle,” Leclair elaborates. “It’s like a game within the game, adding another layer of depth to character customization.”
Beyond Pets: The Dragonet’s Role in Battle
adding to the complexity of the Ancestral Grid is the Dragonet, a trained young dragon that serves as more than just a companion. “The Dragonet is integrated into the Ancestral Grid,” Leclair emphasizes. “Its presence activates special effects that can turn the tide of battles, adding another layer of strategic depth to combat and making gameplay more dynamic and engaging.”
Shaping the Future of RPGs
with its innovative approach to character progression, Dragonkin: The Banished is set to redefine the RPG genre. The Ancestral Grid, with its Fragments, Dragonet integration, and strategic depth, offers players a level of control and customization that is rarely seen in modern games. As Leclair states, “We want Dragonkin to be a truly unique experience, where players feel empowered to shape their own destiny within the game world.”
Dragonkin: The Banished – A Dragon Hunter’s Tale Awaits
The action RPG genre is about to get a fiery new addition with “Dragonkin: The Banished,” set to launch in early access on Steam on March 6, 2025. Players prepare to enter a world brimming with captivating lore and dangerous, ferocious dragon monsters.
“The Ancestral Grid,” a revolutionary skill system, promises unprecedented freedom in character advancement. As Sophie, a prominent figure in the RPG community, puts it: “I believe we’re going to see more games embracing this idea of non-linear progression. Players want freedom, depth, and control over their character’s progress. The ancestral Grid offers all that, and I think we’ll see more games following suit.”
With its immersive world, powerful adversaries,and innovative mechanics,”Dragonkin: The Banished” is poised to become a must-have title for any RPG enthusiast. Keep your eyes peeled for its arrival in early 2025!
How does the companion dragonetS abilities interact with the Ancestral Grid?
Archie S. Editor | Archyde News
Welcome readers, today we have a special treat for all you RPG enthusiasts. We’ve managed to secure an exclusive interview with Eko Software’s Lead Game designer, Alex P.umar, about the revolutionary skill system they’ve developed for their upcoming action RPG, Dragonkin: The Banished. Let’s dive in!
Archie S. Editor (AS): Welcome Alex, thank you for joining us today on Archyde News. Let’s kick things off with the Ancestral Grid,the heart of Dragonkin: The Banished’s skill system. Can you tell us more about this innovative approach?
Alex P.umar (AP): Thank you for having me,Archie.The Ancestral Grid is indeed the backbone of our skill system, designed to transcend the conventional skill tree and offer players unparalleled customization. It’s a strategic puzzle where players place hexagonal Fragments to create potent synergies, shaping their character’s playstyle.
AS: That sounds engaging. can you walk us through how these Fragments work and how players can utilize them?
AP: Absolutely. Fragments are loot drops players find during gameplay, containing skills or modifiers. Each class starts with a unique, unlocked grid that dynamically expands as players level up. The strategic part comes in placing these Fragments within the grid to create powerful combos. For instance,a ‘Fireball’ Fragment combined with a ‘Rebound’ modifier might create a skill that sends three consecutive fireballs bouncing off enemies.
AS: It’s like putting together a unique jigsaw puzzle for each playthrough. Speaking of playthroughs,how does the companion dragonet factor into all this?
AP: Great question. Our young dragonet plays a pivotal role in the Ancestral Grid. Players can activate its special effects at will, dramatically shifting the tide of battle. For example, the dragonet could provide a damage boost for a specific combination of Fragments, amplifying their effectiveness. it adds another layer of strategy and depth to combat.
AS: That brings a whole new dimension to gameplay. Now, you mentioned that each class has its unique grid. Can you tell us more about how classes differ in Dragonkin: The Banished?
AP: Of course. While the core mechanics of the Ancestral Grid remain the same across all classes, each one starts with a distinct grid layout and unique set of initial Fragments. For instance, a class focused on melee combat might have a grid layout that lends itself better to building powerful single-target attacks, while another class might excel at crowd control with area-of-effect skills. This ensures that each class feels distinct, even as players have the freedom to customize their characters as they see fit.
AS: that’s incredibly exciting. dragonkin: The Banished is set to launch on March 6, 2025. What can players expect from the world they’ll be diving into?
AP: Players can expect a captivating RPG experience filled with dragon blood, ancient secrets, and endless possibilities. we’ve worked hard to create a rich, immersive world that reacts to your choices, no matter how mundane or profound. Whether you’re slicing through foes in fast-paced combat, or piecing together the perfect Ancestral grid setup, Dragonkin: The Banished promises a thrilling adventure.
AS: Alex,thank you so much for your time and for giving us this insight into Dragonkin: The Banished. We’re truly looking forward to seeing this revolutionary skill system in action.
AP: Thank you, Archie. We can’t wait for players to get their hands on the game and experience the Ancestral Grid for themselves.
And there you have it, folks! Be sure to mark your calendars for March 6, 2025, when Dragonkin: The Banished slays its way onto our screens. Until next time, keep gaming!
[End of Interview]