(AOF) – Don’t Nod, an independent publisher and studio for the creation and development of video games, posted a 16% increase in its economic operating income, which amounted to 14.9 million euros, under of its results for the first half of 2022. Ebitda amounted to 1.8 million euros, down 1.5 million euros, in connection with the drop in royalties. The net result of the consolidated group improved to 1.7 million euros once morest 0.4 million euros a year earlier.
At the end of June 2022, the company had free cash of 46.1 million euros while financial debts amounted to 4 million euros.
“Our teams are fully focused on ramping up production and we now have a dense pipeline that will create strong value over the next 3 years. After 2 years devoted to investments, our international deployment and the rise of the marketing and publishing departments, the group will take a new step in its development in 2023 and will accelerate its pace of releases”, said Oskar Guilbert, Chairman and CEO of Don’t Nod.
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Series of acquisitions
At the beginning of 2022, Microsoft acquired the American publisher Activision Blizzard (franchises “Call of Duty”, “World of Warcraft” and “Candy Crush”) for 69 billion dollars. This is the largest M&A transaction ever in tech. Following this operation, Microsoft will become the third largest player in the industry in terms of turnover behind Chinese Tencent and Japanese Sony. The latter recently acquired Bungie, creator of the “Halo” franchise, for $3.6 billion. As for the American publisher Take-Two (behind the flagship titles “Grand Theft Auto” and “Red Dead Redemption”), it has taken over Zynga, one of the biggest players in mobile video games with franchises such as “Farmville”, “Empires & Puzzles” and “Words With Friends”. The operation was made on the basis of a valuation of 12.7 billion dollars.