DLSS 3.5: NVIDIA’s Revolutionary Real-Time Ray Tracing and Image Quality Enhancement Technology

2023-08-24 21:12:51

NVIDIA proposed DLSS 3 last year and announced an update to DLSS 3.1 earlier this year. And at Gamescom 2023, they announced the launch of a new DLSS 3.5 version. This update not only further enhances the image quality of the game, but also focuses on real-time ray tracing effect reconstruction (Ray Reconstruction) to achieve more realistic light and shadow interaction performance. NVIDIA proposed DLSS 3 last year and announced an update to DLSS 3.1 earlier this year. At Gamescom 2023, they announced a brand new DLSS 3.5 version. This update enhances the game’s graphics quality and focuses on real-time shading reconstruction. DLSS 3.5 uses 5 times the amount of data training to achieve a more realistic light and shadow interaction performance. NVIDIA emphasizes that this technology can make the game screen clearer without affecting the execution speed of the game, and it will not cause image overlapping problems. DLSS 3.5 is expected to be released in the fall and will be applied to the DLC of “Dian Yu Ren Ke 2077: Free Fantasy”, “Portal with RTX” and other upcoming new games. ↓↓↓Additional video on the same scene:[e+Try it with you]HOVERAir X1 small portable aerial camera with 5 modes to easily shoot movies with a sense of movement! ↓↓↓ Immediately[Click here]use the App to watch more product unboxing videos NVIDIA emphasized that in DLSS 3.5, they used 5 times the amount of data training to establish real-time ray tracing effect reconstruction technology, which will be more efficient than DLSS 3 Accurately present natural and correct light and shadow interaction effects, and more realistic in details. Compared with traditional image denoising technology, NVIDIA claims that real-time ray tracing effect reconstruction technology can make the game screen clearer without affecting the game execution speed or causing image overlapping problems. By using a larger amount of training data than DLSS 3, the new technology can automatically identify real-time ray tracing algorithms in various games. With the help of pixel recognition and filling technology, the game screen can show more fine details and more natural light and shadow tracing effects while maintaining a high frame rate. Even in the case of insufficient information, it will not cause poor real-time ray tracing. Unlike AMD’s FSR 3, which is already open source, Intel said its XeSS technology will also be available to other GPUs in an open source form. For now, NVIDIA’s DLSS technology still needs to be used in conjunction with a graphics card with its display architecture. However, the real-time ray tracing effect reconstruction technology added in DLSS 3.5 is available for all NVIDIA graphics cards that support RTX technology. Unlike the previous DLSS 3, which uses deep learning to insert automatically generated content between each frame to greatly increase the number of display frames per second, this technology is only applicable to operations equipped with the newly added optical flow accelerator in GeForce RTX 40 series graphics cards. The update plan of DLSS 3.5 is expected to be released in the fall, and it will be compatible with the DLC content of “Dian Yu Ren Ke 2077: Freedom Fantasy” and “Portal with RTX”, which mainly focuses on technology demonstrations. In addition, it will also apply to upcoming games such as Alan Wake 2 and more.[Hot report]Charles Martinet, the voice actor of the English version of Mario, stepped down to play Mario for 32 years[Hot report]”Mech Wars 6 Realm Skyfire” is confirmed to include a multi-branch ending Game Director: Player choice will affect the campaign branch plot Source: tech. udn

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