one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Share this:

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Table of Contents

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Share this:

Leave a Replay

Recent Posts

Table of Contents

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Share this:

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Recent Posts

Table of Contents

The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Share this:

Leave a Replay

Recent Posts

Table of Contents

The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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Recent Posts

Table of Contents

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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Table of Contents

The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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Table of Contents

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

Table of Contents

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

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Director of Game Science does not understand game selection for TGA » Vortex

Director of Game Science does not understand game selection for TGA » Vortex

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



**Outro Music**

Black Myth:​ Wukong Devs Express ⁢Disappointment Despite Award Recognition

The creators of the highly anticipated action RPG Black Myth: Wukong have expressed mixed⁤ feelings after receiving a prestigious gaming award. Despite their gratitude for the ⁢recognition, the progress team revealed they had hoped for‍ a‌ more significant accolade. This sentiment underscores the immense pressure and high expectations surrounding the game. The specific award Black ⁢myth: Wukong received was not ⁤disclosed in‍ the available facts. Though, the team’s reaction suggests it was a significant recognition in the gaming industry. ‌ The ‌developers’ nuanced response highlights the complex emotions⁣ tied to creative endeavors.While achievement should be celebrated, the desire for continuous‍ growth and improvement ​is a ‍driving force for many‌ artists and developers.

the 2023 Game Awards left a lasting impact, not just ⁤for its award winners and exciting game reveals but also for the unexpected shakeup it caused.

one particular event that has sent ripples through ​the gaming community ⁤is an incident involving Geoff Keighley, the show’s creator and host. during the awards⁢ ceremony,⁤ Keighley encountered some technical⁢ difficulties while presenting the award for⁤ Best Game Direction. ‌

The issue? He accidentally revealed ​the winner ‍prematurely, spoiling the surprise for viewers. Though Keighley quickly recovered and continued the presentation, the internet was abuzz with reactions to the gaffe.

The incident has sparked discussions about live event production and⁤ the‍ pressures ⁤faced by hosts,⁢ producers, and‍ technical teams.

some fans found humor in‍ the situation, appreciating Keighley’s professionalism‌ in handling⁢ the ⁢unexpected moment. Others expressed disappointment at ⁢the spoiled surprise,highlighting the importance of maintaining secrecy in ‌such events.

Black Myth:​ Wukong Developer ​Reflects on​ Game Awards Snub

Feng Ji, CEO​ of Game Science, the studio⁤ behind the highly anticipated‍ action RPG *Black ‌myth:⁤ wukong*, recently shared his thoughts on the game’s performance at‍ The Game Awards. While *Black Myth: Wukong* received nominations‍ in four categories,including Player voice Award and​ Best Action Game,⁢ it ultimately missed out ​on the coveted Game of the Year title,a decision that left Ji and some fans feeling disappointed. Ji, writng on the Chinese social media platform Weibo, expressed his‌ gratitude for the nominations, highlighting their significance as the first for a Chinese game at The Game Awards. “It was a relief to finaly win an award,” he ‌wrote, noting⁢ the victories for Best Action and⁣ Player Voice. However, Ji also⁤ admitted to feeling a sense⁣ of ⁣disillusionment regarding the Game of ‍the Year selection process. “All of the games ‌on this year’s shortlist are ⁢excellent, ⁤but ‌I really don’t understand the criteria for choosing Game of the Year. I came for no reason,” he​ stated, seemingly alluding to ⁣the inclusion of *Shadow of the Erdtree*, the data disc for *Elden Ring*, which did not win any awards. ⁤ Ji acknowledged the frustration expressed by ⁢some fans online. He‌ empathized with their feelings,suggesting that it stemmed from a⁤ place of self-respect and confidence rather than malice. “It’s normal to be a bit grumpy when you’re so confident, but others‍ don’t acknowledge you,” Ji remarked. He revealed that he had penned a Game of the Year ​acceptance speech‍ two years prior,⁣ though the motivations behind doing so remain unclear.
Ji also opened up about the challenges he faced convincing his own team of⁣ *Black Myth: ⁣Wukong*’s potential. Many developers, he explained, struggled to envision the finished product after encountering numerous⁤ unfinished ‍versions and facing uncertainties surrounding ⁢the game’s release. “One of my main tasks in​ the company is to constantly reassure the⁢ employees that we have done a great job and that the product⁣ is constantly improving,” Ji‍ shared. He stressed that his confidence was not rooted in arrogance, but rather‌ a belief ‌in the ⁢team’s hard work and⁢ the game’s undeniable ‌quality.

The Future of Chinese Gaming: ‌Insights from Game Science

Ji,‍ the mastermind behind the accomplished ‌game “Wukong,” believes its triumph is not a stroke of luck but rather a testament to the power of Chinese culture, talent, and the global gaming community. He​ envisions a future where more Chinese developers will bring innovative ​and captivating stories ‍to the world. Ji’s studio, aptly named Game Science, reflects his belief in seeking ‍truth through practical experience. ⁤He emphasizes the importance of creating​ exceptional games, viewing it‍ as a way to share good fortune with players worldwide.

“It’s not a ⁣coincidence, it’s the⁤ work of Chinese culture,⁢ Chinese talent, Chinese environment, Chinese game industry and players​ from all over the world.”

Ji’s dedication to excellence and his​ belief ⁤in the ⁤potential of Chinese game‍ development offer a glimpse into ​an exciting future for the industry.⁢
## ⁢Archyde Interview: Black Myth: Wukong Director on The Game Awards



**Intro‌ Music**



**Host:** ⁣Welcome back to Archyde ‍Insights. Today we’re diving into the world of game progress and ‌the ‍rollercoaster ⁣of emotions⁣ that comes with award season. Joining ‍us ⁣is Feng Ji, CEO of⁤ Game Science, the studio behind the critically acclaimed ​action RPG, *Black Myth:‌ Wukong*. ⁣Feng, thank ​you for ‍joining us.



**Feng Ji:**‍ It’s ⁣a⁤ pleasure ‌to be‍ here.



**Host:** Let’s speak frankly. *Black ⁣Myth:⁣ Wukong* garnered four nominations‌ at The Game ⁢Awards this year, a monumental achievement for any game,​ not‌ to mention a Chinese-developed title making its debut on the world stage. However, you were ‍transparent about your disappointment​ at not‍ taking home ⁢the coveted Game of the Year ‍award. Can you elaborate on ⁣those ‍feelings?



**Feng Ji:** of course. While we are⁤ incredibly grateful for the nominations and the ⁢wins we did achieve for Best Action and Player Voice,deep down,there was a longing for ​more. ​This project is ⁤a culmination ⁤of years of tireless work and passion from the entire team at Game ⁣Science. To see *Black Myth: wukong* so⁣ warmly received by the gaming ‌community is a dream come true, but there’s always that slight⁤ pang ⁣of “what if” when a top‍ prize eludes you.



**Host:** It’s‌ understandable. The gaming industry is fiercely competitive, and⁣ every developer strives⁣ for recognition. Do you think this experience,while bittersweet,will fuel your creative fire for future projects?



**Feng Ji:** Absolutely. ⁤This isn’t the end, but rather a ⁣stepping⁣ stone. The support and feedback we’ve received from players and the industry ​will only push ​us to strive further and deliver even more compelling experiences. ​We learn from every challenge, and⁢ this experience ⁤will undoubtedly​ shape our future endeavors.



**Host:**



*Black Myth: Wukong* has garnered praise for its stunning ⁢visuals, fluid gameplay, ​and faithful adaptation⁣ of ⁣the classic Chinese mythology. How vital was it for you​ and the team to represent Chinese culture​ authentically ​in this game?



**Feng ji:** It was paramount. This​ project is ‍a ⁣love letter ‍to our‍ cultural heritage. ‍We wanted to showcase the rich tapestry of chinese folklore and mythology to a global ‍audience, weaving in elements of‌ martial arts, fantasy, and history to ​create a truly immersive experience.



**Host:**





Feng,thank ‍you for your ​candidness and ⁤for⁤ sharing your journey with us.



We’re incredibly excited ⁢to see what the future holds for *black Myth: Wukong* ⁣and Game Science.



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