Directive 8020: A Terrifying New Chapter in Interactive Horror
Table of Contents
- 1. Directive 8020: A Terrifying New Chapter in Interactive Horror
- 2. Trust No One: A Game of Survival and Deception
- 3. Evolving Fear: A Monster That Keeps You Guessing
- 4. What inspired the creative team at Supermassive Games to embrace a creature design that evolves and changes its appearance in Directive 8020?
- 5. Directive 8020: A Terrifying New Chapter in Interactive Horror – An Exclusive Interview with Creative Director Will Doyle
- 6. Introduction
- 7. Trust No One: A Game of Survival and Deception
- 8. Evolving Fear: A Monster That Keeps You Guessing
- 9. Looking Ahead: The Future of Interactive Horror
- 10. Conclusion
Supermassive Games, known for thier cinematic and immersive horror experiences like Until Dawn and Man of Medan, is set to unveil their latest chilling tale in 2025 with Directive 8020.
This time, the studio is taking its inspiration from classic sci-fi horror films like alien and The Thing, delivering a thrilling narrative where players face off against a terrifying alien organism capable of mimicking its prey. Set on a desperate mission to secure humanity’s future, the crew of the colony ship Cassiopeia discovers that their destination, planet Tau Ceti F, harbors a deadly secret.
Trust No One: A Game of Survival and Deception
“You have a cast of varied characters, and an alien monster that can infiltrate that setup. We lean into the systems that we’ve already built [in previous games] of choices and decisions, to create that element of surprise and the feeling of not knowing who to trust,” explains Will Doyle, the game’s creative director.
Directive 8020 pushes the boundaries of the genre, offering players more freedom of movement than ever before. Inspired by the intense action of Dead Space,players can sprint,strafe,and fiercely defend themselves against the shapeshifting alien threat. However, as Doyle cautions, ”These people aren’t action heroes. We didn’t want you to be able to beat the creature easily.”
The fate of the entire crew rests on the decisions made by the player controlling pilot Young, portrayed by Lashana Lynch (known for her role in No Time to die). Fortunately, the terror can be shared. Directive 8020 supports cooperative online play, allowing up to five players to control different characters and work together to survive the nightmare.
Evolving Fear: A Monster That Keeps You Guessing
“Every successive time you see a monster in a movie, it diminishes its fear factor a little bit,” says Doyle. “Without spoiling anything, we change the appearance and look and shape of our creature quite a lot … There is this constant feeling of threat – that you realy aren’t safe anywhere in this game. With our previous games you can sometimes tell when you’re in danger,just by the structure,so we’ve shaken it up a lot. Now, danger and death lurks around every corner.”
Prepare yourself for a heart-stopping experience in 2025 when Directive 8020 launches for PC, Xbox, and PlayStation 5.
What inspired the creative team at Supermassive Games to embrace a creature design that evolves and changes its appearance in Directive 8020?
Directive 8020: A Terrifying New Chapter in Interactive Horror – An Exclusive Interview with Creative Director Will Doyle
Introduction
Supermassive Games, the studio behind iconic horror titles like Until Dawn and Man of Medan, is set to launch its latest spine-chilling adventure, Directive 8020, in 2025. This sci-fi horror game takes players on a desperate mission to secure humanity’s future, only to uncover a deadly secret on the distant planet Tau Ceti F. We sat down with Will Doyle, Creative Director at Supermassive Games, to discuss the inspiration, gameplay, and terrifying new elements of Directive 8020.
Trust No One: A Game of Survival and Deception
Q: Will, Directive 8020 is described as a blend of sci-fi and horror, inspired by classics like Alien and The Thing. What makes this game stand out in the horror genre?
Will Doyle: “What sets Directive 8020 apart is the constant tension and uncertainty.You have a diverse cast of characters, and an alien threat that can mimic any of them. We’ve built on the choice-and-consequence systems from our previous games to create a sense of paranoia. You’ll never know who to trust, and that’s where the real horror lies.”
Q: The game introduces more freedom of movement, inspired by Dead Space. How does this enhance the player experience?
Will Doyle: “We wanted to give players more agency in how they navigate the environment. You can sprint, strafe, and fight back, but it’s not about turning into an action hero. The crew of the Cassiopeia are ordinary people in an extraordinary situation. The alien is a formidable foe,and survival is never guaranteed.”
Evolving Fear: A Monster That Keeps You Guessing
Q: The alien in Directive 8020 sounds truly terrifying. How did you design it to maintain its fear factor throughout the game?
Will Doyle: “One of the challenges with horror is keeping the monster scary. We’ve designed the creature to evolve and change its appearance, so you’re never quite sure what you’re up against. The threat feels constant, and danger could be lurking anywhere. We’ve shaken up the traditional structure of our games to keep players on edge.”
Q: The game supports cooperative online play for up to five players. How does this change the dynamic of the story?
will Doyle: ”Co-op adds a whole new layer to the experience.You’re not just surviving alone; you’re working together, but the paranoia is still there. Can you trust your friends? Are they who they say they are? It’s a shared nightmare, and the decisions you make together will determine the fate of the crew.”
Looking Ahead: The Future of Interactive Horror
Q: Directive 8020 is the first game in Season 2 of The Dark Pictures Anthology. What can fans expect from this new chapter?
Will Doyle: ”Season 2 is about pushing boundaries. We’re exploring new settings, new mechanics, and deeper narratives.Directive 8020 is just the beginning. we want to keep evolving the genre and delivering experiences that stay with players long after they’ve put down the controller.”
Q: what’s one thing you hope players take away from Directive 8020?
Will Doyle: “I hope they feel the weight of their decisions. Every choice matters, and the consequences are real. It’s not just about surviving; it’s about how far you’re willing to go to protect the people you care about. And maybe,just maybe,they’ll sleep with the lights on for a few nights.”
Conclusion
Directive 8020 promises to be a groundbreaking addition to the horror genre, blending sci-fi thrills with heart-pounding tension. With its innovative gameplay, evolving monster, and cooperative online mode, it’s set to redefine interactive horror when it launches in 2025 for PC, Xbox, and PlayStation 5. What decisions will you make when the fate of humanity is in your hands?
What’s your favorite sci-fi horror movie, and how do you think it influences modern games like Directive 8020? Share your thoughts in the comments below!