Since its official announcement at BlizzCon 2018, Diablo Immortal, an extension planned by the Blizzard Entertainment team for its classic RPG “Diablo” series, has become A very controversial work, and even many players who participated in the BlizzCon at the time gave a very fierce backlash when the game was released, which eventually led to Blizzard Entertainment rethinking its strategy, for the original “only launch.” A PC version is planned for the work of “Mobile Version”. After 4 years of waiting, this new work featuring free play was finally officially launched on June 2. However, this has also become the starting point of another wave of controversy.
Even if “Diablo: Immortal” once once more caused another controversy among players due to the excessively rich “micro-transaction” lesson content in the game following its launch, and even flooded the Metacritic website to leave a large number of negative reviews, this Kuan Yanshen’s work still attracted a large number of players in the first week of its launch, and the Blizzard team also called this work the “most successful launch in history” of the “Diablo” series.
According to the latest news released by Blizzard Entertainment on the official “Diablo” Twitter, despite the constant controversy among players, “Diablo: Immortal” has set a record of more than 10 million downloads, indicating that this is the most successful launch performance of the series, and thanking all players for their support.
Shoutout to the heroes of Sanctuary.
In just one week, Diablo Immortal is the biggest launch in franchise history.
Thanks for slaying with us. ???? pic.twitter.com/r561EY5u8b
— Diablo Immortal (@DiabloImmortal) June 10, 2022
“Thank you to the heroes of the Sanctuary. After a week of launch, Diablo: Immortal is the most successful launch in the franchise’s history. Thank you for being with us.”
However, many fans felt that this official statement was misleading, following all, Diablo: Immortal is a free-to-play game, and the series has previously used a pay-to-buy mechanic. By comparison, Diablo III sold 6.3 million units in its first week of release, with a career total of more than 30 million units.
Here are some other recent updates related to Diablo: Immortal:
- When “Diablo: Immortal” was launched on June 2, a large number of players poured into the Metacritic website to leave negative comments due to the controversy over the content of the course fee, resulting in only 0.5/10 points left in the player’s score for this game. It is the game with the lowest player rating under Blizzard Entertainment, and it is only higher than “Madden NFL 21” on the entire Metacritic website, and the PC version is only a tragic 0.2/10 points.
- Many players have criticized the game’s tuition system, and even a YouTube channel stats that players have to invest $110,000 to max out all of their character’s stats.
- according to AppMagic According to the data disclosed by the website, the revenue of “Diablo: Immortal” on the iOS and Android platforms in the first week of launch has exceeded 14.5 million US dollars.
- Among them, North American players accounted for 45% of the overall revenue, followed by South Korea at 21%, Japan at 8%, Germany at 6%, Canada at 3%, and other countries at 17%.
- Diablo: Immortal has approximately 7.3 million downloads on mobile, which translates to around 2.7 million downloads for the PC version.
- North American players accounted for 25% of the overall download share, followed by South Korea, Brazil, Japan, Germany and other countries with 10%, 9%, 9%, 9%, 7% and 40%, respectively.