2023-05-20 17:00:00
No problems with balancing, difficulty or even drop rate this time for Diablo IV, but a problem in its design for a specific category of players. A problem might be decisive in the purchase of the game by a slice of player and a potential lack of consideration to accessibility by Blizzard. The topic has made quite a bit of noise on the game’s official forums, but so far no news from the developers.
Diablo IV’s camera is making players sick
If you’ve never experienced motion sickness, you may not have noticed the problem. However, following several betas and a Server Slam, some players still face the same problem: they cannot play Diablo IV without being sick.
Motion sickness, very well known in VR games, can also strike games where the camera is at a certain angle and little or not configurable.
In Diablo IV, the problem is present, the camera being much too close for some.
You know Diablo well, when so many enemies start to invade the screen, it can be hard to see what’s going on, especially given the amounts of blood spilled by the opponents.
Between that and the big monsters, in addition to a camera very close to the character, some players get sick.
On the official forums, the posts are multiplying, explaining that the game is very cool, but that it would be necessary to be able to zoom out, the camera being a real problem, physically.
“Unfortunately, it’s hard to enjoy a game that gives you motion sickness and migraines. Completely unplayable in its current form.”
Of course, some Diablo fans mightn’t resist taunting fans with motion sickness by explaining that they should seek treatment rather than asking developers to adjust the accessibility of the game. A classic.
Whether it’s gamers who are colorblind or have motion sickness because of the camera, many companies are correcting their game following feedback to make them more accessible. Blizzard might well pull out of the game by adjusting the camera, even optionally, which would not change anything for players who have no worries.
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