Denuvo: Exploring the Controversial Anti-Piracy Solution in Gaming

2023-08-07 01:24:28
“Denuvo” is a new way for game developers to prevent piracy and promote genuine sales. Last year, it expanded from the computer game platform to the Nintendo Switch platform. But it’s not without controversy, Denuvo is one of the least popular anti-piracy solutions, but why? What makes it so unpopular with gamers? What is “Denuvo” for anti-piracy? Why Gamers Don’t Like It? What is Denuvo? Denuvo is a digital rights management (DRM) and anti-tampering solution for game developers. Game developers can license Denuvo and integrate it into their own PC games so that the Denuvo software provides anti-piracy protection for the game. Its purpose is to make it harder for people to hack games and distribute them for free. According to Denuvo, it prevents the reverse engineering and debugging needed to crack the game. Of course, there is no perfect anti-piracy solution in this world, but Denuvo promises the longest crack-free release window. In other words, game developers hope that their games will not be cracked for a period of time, so that pirated players who don’t want to wait and want to play new games as soon as possible choose to buy genuine games. Denuvo is not an add-on software installed on the host computer, you will not see it in the list of installed software. Games that use Denuvo integrate Denuvo anti-piracy software into their code. If you open a game that uses Denuvo for anti-theft, Denuvo will run with the game. Anyone trying to crack the game would have to bypass Denuvo’s protections, making the overall process more difficult. Will Denuvo ruin gaming performance? It takes a long time to develop a game and the profits come later. It is a veritable pain before the joy (sometimes it is not fun). Game players who are more concerned with the concept of user payment should hope that developers can sell games to make profits in order to Maintain normal operations. The above is not the point, just like anti-piracy solutions are often complained by players, Denuvo also brings some problems for genuine gamers. Denuvo officially claims that Anti-Tamper has no noticeable impact on game performance, nor can any genuine game crashes be attributed to Anti-Tamper. But there is plenty of evidence to suggest the opposite is true. While many were player opinions, there were also rare complaints from game developers, such as the director of Tekken 7 blaming Denuvo for performance issues with the PC version of the game. Some developers removed Denuvo from the game in subsequent updates following the game’s launch. Overlord Gaming ran some benchmarks on both versions of the game with and without Denuvo (see video below for details). As Extreme Tech points out, Denuvo caused performance issues in nearly every game tested, ranging from longer load times to dropped frame rates. When the developers removed Denuvo, game performance sometimes increased by up to 50%. Results generally show that Denuvo has the greatest impact on performance in two situations: When you are CPU bound: When your CPU power is the limiting factor. When you are storage limited: When the read or write speed of your storage device becomes the limiting factor So if you play a game that uses Denuvo and performance suffers or takes a long time to load, try installing it on a faster Faster NVMe drives or CPU upgrades, otherwise, you’ll have to wait for the developers to update with performance fixes. Denuvo can even sometimes render games unplayable at all. When Intel’s 12th generation processors (Alder Lake) were released, more than 90 games were screwed by Denuvo, and it took more than a month to fix them all. This begs another broader question: what happens to older games that never had their DRM protection removed? Will the 2048-core ARM CPU in our gaming PCs be disliked by then-outdated DRM measures in the far future, or won’t be able to run some games because it can’t reach a defunct authentication server? Can Denuvo prevent cracking? The reason why gamers don’t like it is simple to say, that is because adding Denuvo to the game will slow down the cracking speed and increase the difficulty of piracy. You can see how long it took the Denuvo game to be cracked. Some games, such as DOOM, were cracked on the day it was released, Sonic Mania was cracked a week following it was released, and Hogwarts Legacy was cracked in just 11 days. But Denuvo still bought a lot of time for many games, such as “Assassin’s Creed: Origins”, which lasted 99 days. In a fierce race between crackers and Denuvo, which Denuvo seems to be slowly winning, cracking games that use Denuvo is an extremely complex process that requires specialized skills, not to mention a willingness to take significant legal risks. Delaying the cracking time of a game is a big deal for developers, which means that if players want to play the game within the first three months, they must buy the game, which in theory can ensure more genuine sales. Denuvo’s website proudly quotes a quote from Square Enix: “Thanks to you, people have to buy this game.” Even if Denuvo caused some problems for legitimate players, it’s easy to see why the game developer continues to choose Use it in their games. Thankfully, some (but not most) of the developers were kind enough to patch Denuvo in subsequent updates, since anti-piracy is unnecessary following the game has been cracked. Not every developer will use Denuvo Of course, some game developers choose to go another way. CD Projekt Red didn’t use any anti-piracy software at all in The Witcher 3, and anyone might download it and play it. As CD Projekt Red told the GOG co-founders: “But the piracy factor doesn’t matter because we can’t force people to buy something, we can only persuade them to do so. We believe in inducements, not drives.” This attitude seems to be Returns for CD Projekt Red. The Witcher 3 has sold over 40 million copies since its release. Despite a grueling launch, Dian Yu Ren Ke 2077 managed to sell more than 13 million copies in its first few weeks, and has sold more than 20 million copies in total. But the piracy factor was irrelevant, because we cannot force people to buy things. We can only convince them to do it. We totally believe in the carrot, not in the stick. Unless more game developers adopt the same strategy, otherwise Denuvo and similar solutions will be around for a long time to come. Given the necessity of these anti-piracy software, and hopefully, these anti-piracy software will get better, then gamers should be more accepting of better results than Denuvo’s slowdown.
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