[Demo]The sick production team created “Gang Start: Legend of the Other World” to slide and flip the rune “Gang Start” in a 5×6 matrix

Depend on”I’m full of youthful sick quiz“The latest smartphone game created by the development team “Disease Production””Gang Start: Legend of the Otherworld》The closed test with a limit of 500 players will be opened on May 17. Many players are also quite curious, is the game content the same “sickness” as the games released by the team in the past?

  • The picture is taken from: FB Society[Gang Start: Legend of the Other World]Character Story Strategy Club

To put it simply, the plot can be carried out according to the normal logic, occasionally interspersed with unexpected small theaters and funny plots, the range of radio waves has been greatly increased, and players are less likely to get laughs or selling points. The protagonists of the game are not like previous works by “Tutu” and “Cat Cat” (these two will appear in the special card pool and special event levels). “Gang Start: Legend of the Otherworld“The protagonist is the underworld killer “Qiu Ren”, who was poisoned by his close friend and reincarnated into a different world to solve the invasion of the demons that will occur in five years, and avoid becoming the king of the soft-hidden thorn fish (water drop fish). The plot is the main axis.

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In the script part, the author played until the end of the third chapter before the deadline. Before the third chapter, regarding every 3 battle levels will advance the progress of the plot. The plot context is quite the RPG game route, such as being an adventurer to make money, guild recruitment, etc. It’s a pity that the rhythm gradually picks up when the speed of the plot progresses to the third chapter. Before that, there were far more battle levels than plot levels, and it felt like homework when playing. As far as the first two chapters are concerned, there is not much detailed explanation for the part of the plot level and the battle level, and often there will be a situation of “Huh? The story is gone? Are you going to fight?”

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  • The game plot has a feeling of “really entering the main line” at the end of the third chapter

The main axes of battle are “flop” and “elimination”. Players can slide and flip runes through the 5 X 6 matrix below. The rules of rune conversion are: sword ↔ bow, law ↔ complement, players must be in a limited number of steps When the next stroke is made in a row, the places it passes through will be converted. As long as there are three identical runes in the column or row, the elimination and combo will be carried out. Currently, during the closed test play period, each round has a high probability of reaching “Skyfall”. The runes falling from above often automatically reach the elimination conditions, easily reaching dozens of combos. There is no time limit during the flipping process, and unfamiliar players can also slowly think regarding how to flip the runes, which is quite friendly to novices.

The battle also affects the team’s lineup arrangement. Players can use the lineup concept of Zhuanzhu games to arrange the team. A team has four characters, and the novice configuration is generally composed of four occupations (sword, bow, magic, and complement) into the team to ensure that no matter which type of rune is eliminated, it will have an effect. In terms of the active and passive skills of the characters, the game has carried out many individual differences. The relatively fixed ones are that there are 4 passive skills for SSR, 3 for SR, and so on. Some characters’ active skills can increase damage, or convert runes, etc., while passive skills are triggered following the conditions are met. If players want to seriously configure a team, they can go to the “Team” column and carefully read the characteristics of each character. There are considerable benefits.

For example, the number of waves in each battle level is not certain. When there are 7 waves of enemies in the level, you will inevitably feel tired following playing. At this time, appropriate team configuration can reduce the feeling of fatigue, such as using “active skill CD time” to do Arrangement, you can use active skills when the last wave of enemies strikes to end the battle easily.

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The acquisition of characters is in the “divination” section of the “shop”, and the official said that the shop will also implement the virtual treasure sales and tuition fees. The card drawing method of “divination” also adopts the concept of “flop”. Each card pool has a block of 5 X 5. There are 2 SSR characters and 1 SR character hidden in the 25 cards, and the others are R characters, upgrade items or gold coins, etc. This novel way of drawing cards is rare. After research, I found that the concept of drawing cards is like “One Reward”. Once 2 SSR characters and 1 SR character in the card pool are drawn, the remaining prizes will be Give it all directly to the player, which is quite Buddha-minded and generous (there are too few tuition points…). It is a pity that this kind of card drawing method is only a single draw, and there is no option to draw a card multiple times. One draw at a time is quite a test of the player’s heart tolerance.

For a long time, the art, visual interface, and dynamic presentation of the game by the “Disease Production” development team are quite eye-catching, and “Gang Start” is no exception. The characters are not only human, but also other races such as orcs, which really conforms to the impression that the “world of swords and magic” should have. The art also integrates the “camp” element into the characters quite concretely. I look forward to whether the script can strengthen the world view.

The visual interface is quite novel. It can be understood that the main purpose of the game is “easy to understand and easy to use” as the main appeal. The main city has a simple screen. In the character development part, you can also use the scroll bar to select the desired level. The visual presentation is simple and quite interesting. Design sense, such an ingenious design makes people feel interesting in the game.

The game dynamics are in the battle level, divination, character skills upgrade and other parts to play incisively and vividly. During the battle, the accumulation of Combos and the special effects of rune elimination make people addicted, often immersed in the 5 X 6 rune matrix, and often forget the table. The opponents on the top have been killed to the point of being killed, and they even forgot to use the character skills. It was only when Clear came to realize that they had finished the level.

On the whole, this work can be said to have all the internal organs, and all the elements that should have reached the standard. Although it is not like the market operation game that combines a variety of operation methods, it is quite sufficient in terms of the main gameplay of the game. It’s a pity that the guidance and icons are not clear and not fast enough, lack of ten consecutive draws, etc., and lack of convenience. The script lacks the “stimulation of emergencies” and the “necessity of battle”, which often makes people feel like they are handing in homework. I also hope that the content of the follow-up game can add a little blood to the story and improve the immersion. There is also a lack of character personal stories, which is also a pity. After all, the characters have camps and titles, which are quite fascinating, but there is no personal story that can deepen the intensity of the world view. I also look forward to adding such projects to the public beta of the game in the future.

This work also predicts that it will cooperate with quite a few Taiwanese IPs, such as “special legend “Fantasy”, “Endangered Species RESCUTE”, “Guide the Way”, “Friday Outside of People”, “Omg!This high school girl has a gun under her skirt! “, “Kongyun Youbai, Margaret, Li Li Linglan, Shendao Yinghuo”, etc., will directly announce the cooperation activities in the next year, and interested players can continue to pay attention to this game and see “Gang Start: Legend of the Otherworld》Combining these IPs, what kind of sparks will be inspired.

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