Game News Dead Space: the remake plunges us into its anxiety-provoking atmosphere, the release indeed postponed?
The EA Motive teams gave us an appointment this evening at 7 p.m. to reveal the progress of the development of the remake of Dead Space. A few days following this invitation, a rumor began to spread on the web, announcing a potential postponement of the title to early 2023. Beyond the evocation of the game’s sound design for more than an hour, the developers have spoke regarding this probable discrepancy.
Summary
- A rumor that was right?
- An even more gloomy atmosphere, get ready to jump!
A rumor that was right?
Since the salvo of information disseminated by the teams of EA Motive during the weeks which followed the revelation of the remake, the project had been rather discreet. Like Isaac Clarke, the hero of the license, the developers are groping, in the dark, and advancing at their own pace while sticking to very high quality standards. However, to reach such a level of finish, the EA Motive teams need time: this is why no release date had been formalized during the announcement.
Nevertheless, an exit window seemed to be emerging, namely between the fall and the end of 2022, but all this was only rumors. Just yesterday, VentureBeat reporter Jeff Grubb spoke on his GrubbSnax show to discuss a lag of a few months. Still according to him, the remake of Dead Space would now consider releasing in early 2023. The status of this information quickly evolved since this simple rumor turned into an affirmation on the part of the studio: no month has been announced, but the appointment is made!
An even more gloomy atmosphere, get ready to jump!
As we said, the EA Motive teams like to take their time, whether for development or when presenting the progress of the remake. Today, the speeches of some members of the studio followed one another for no less than an hour. in order to present in more detail the work on the sound environment of this remake. The entire livestream can be found on the game’s YouTube channel.
Admittedly, such a long presentation means that there were a lot of exchanges and explanations from the teams, but not only! The scary atmosphere of the remake was approached for two short minutes for a short stroll that turns into a nightmare for Isaac Clarkevery quickly confronted with a necromorph whose surprising appearance followed some disturbing noises.
Regarding the work of the teams on this component of the game, the idea is to find a balance by relying both on the original sounds of the first part and on the possibilities offered by recent technologies. To reinforce immersion through sound, the developers are working on how they are hidden and obstructed during the exploration phases: thanks to this, the realism and tension of the title are increased tenfold.
Despite everything, the work of sounds does not stop at the environment: Isaac’s weapons have their own sound effects and the character himself emits sounds that tend towards maximum authenticity using a system called ALIVE (Adrenaline, Limbic System Response, Intelligent Dialog, Vitalx, Exertions)
That’s all for now: however, a future presentation is expected in May and will have as its theme the artistic direction of the remake.
By JinxebWriting jeuxvideo.com
MP