Dead Space Remake: the creator of the license explains why he is not involved in the EA project

Game news Dead Space Remake: the creator of the license explains why he is not involved in the EA project

Published on 03/09/2022 at 15:17

Scheduled for next January, Dead Space Remake should mark the long-awaited return of the license ten years following the third and final installment. The creator of the license, Glen Schofield, is not involved in this project while he is currently working on The Callisto Protocol, the main competitor of this remake. The producer recently explained why he didn’t return to Electronic Arts to work on a new game.

Dead Space vs The Callisto Protocol : duel de monstres

Ten years following the last opus of the license Dead SpaceIsaac Clarke and the Necronomorphs are regarding to make their comeback with the Remake of the first opus. Expected for next January, this remake should offer a real makeover to USG Ishimura but also a new approach to space horror.

Except that before finding the license, it is a heavy outsider for fans of the genre who should land with the arrival next December of The Callisto Protocol. The Striking Distance title shares strong ties with the Electronic Arts game, and for good reason: Glen Schofield, creator of Dead Space, is also behind The Callisto Protocol. To know why the father of the license did not join the ranks of Motive Studios to work on this remake, Glen Schofield himself recently explained in detail the reason for this absence.

Dead Space l’orphelin

For fans of the license, you have to get used to the idea: Glen Schofield is absolutely not involved in the remake. It was during a long interview given to TheGamer that the interested party revealed behind the scenes of this noticed absence. By his own admission, Glen Schofield would not really have had the opportunity to work on this new project when Electronic Arts was looking to relocate.

There’s a long story behind it all, but let’s just say no (the opportunity didn’t arise) (…) Electronic Arts didn’t want to build a new studio in our area. They understood how much it would cost them so they preferred to move to Montreal and it was a good idea. And you know what ? I think this is the opportunity I’ve been waiting for. I didn’t want to have anyone above me anymore, so that’s why I did it (join Krafton). The reason I wanted to run my own studio and my own games is creative autonomy.(…)

Not resentful, however, Glen Schofield explained how he felt regarding this remake. Despite his absence, the interested party seems rather comfortable with the idea that we are touching his creation.

I’m ok with that. As I said before, I’m on the developer side. Maybe before, I wasn’t as much – I saw something better than what I had done and I was like “I have to get to do this or even better. I understood that we were all in the same boat. The devs pushed me, i pushed them too. i want them to succeed because it’s something i created. It feels weird not to be involved , and I wish we did a little better than them, but I wish them the best.

No bitterness therefore for the father of Dead Space for whom the competition remains healthy. We obviously wish the best for both titles, and we will not hide our pleasure at the release of these two games which will offer a double dose of thrills.

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