Cyberpunk 2077: CD Projekt RED does not want to make the same mistakes and makes a big decision for its next projects

Game news Cyberpunk 2077: CD Projekt RED does not want to make the same mistakes and makes a big decision for its next projects

While CD Projekt RED has just shared its roadmap for the years to come, the Polish studio has returned in detail to the technologies used in the future and how to develop its games. After the Cyberpunk 2077 debacle, the developers make a logical and welcome decision in order to prevent another failure.

Cyberpunk 2077: an unfortunate fiasco

If Cyberpunk 2077 is finally getting the honors it deserves in 2022remember that the CD Projekt RED software had a catastrophic launch when it was released in 2020. Despite a correct PC version (but nevertheless including several bugs), the console versions were barely playable at the time, all the more concerning older machines.

After a mandatory Mea Culpa for CD Projekt RED in 2020the studio has since tried to rectify the situation with great blows of corrective patches and updates aimed at offering an experience more able to correspond to the initial expectations. Finally, faced with the insurmountable work, the developers abandoned the Old-Gen versions in favor of the PS5 and Xbox Series versions, which will eventually have won over the public. To avoid another similar inconvenience, the studio has made a big decision regarding its future plans.

More demanding tests

Originally, CD Projekt RED was a studio that mainly focused on the PC. With its exponential growth and the dazzling success of the license The Witcher, teams ended up porting their games to home consoles. The problem is that until now developers have been testing the stability of their games directly on their development machines, a major problem when Cyberpunk 2077 was released. After the announcement of their next titles, the CD Projekt teams have decided to be more rigorous regarding the different versions of each of their upcoming appsas explained by the director of new technologies of the studio Patel Zawodyn during a recent interview.

One of the major risks encountered during the development process is the stability and performance of each respective platform. From now on, we test the quality of gameplay on each platform from the start and stop focusing on our developers’ machines.

This is information that seems logical given the fiasco of the Old-Gen versions of Cyberpunk 2077, but which will at least have the merit of reassuring as many players as possible.


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