Creating a World Worth Traveling Through: Dragon’s Dogma 2 Director Talks Less Fast Travel

2024-01-23 12:51:49

Even in large, open games with a lot to do between story missions, many of us are guilty of taking the available fast travel options to avoid long journeys across barren plains or even across densely populated cities.
However, in Dragon’s Dogma 2, we won’t have as many opportunities for fast travel.Accepting IGN During the interview, game director Hideaki Itsuno talked about his desire to create a world worth traveling through in this new RPG.
“Traveling is boring? That’s not true. It’s just a problem because your game is boring. All you have to do is make traveling fun,” He said. “That’s why you have to put things in the right places for players to discover, or come up with ways to make enemies look different that create a different experience every time, or force players into blind situations where they don’t know if it’s safe ten meters ahead. “
“We put a lot of work into designing a game where you can stumble upon someone and something happens, so it doesn’t matter if it does have fast travel,” he added. “We decided to design a map that would allow players to decide whether to travel by bike or on foot to enjoy the journey.
Even if you fast travel via the ox carts available in the game, you can only follow a specific route, and even then your journey may be interrupted. Goblins, griffons, and the like can block your journey, making the world feel more alive even if you’re too lazy to move around yourself.

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