“Cold VR” Brings a Unique Twist to Time manipulation in Virtual Reality
Table of Contents
Table of Contents
- 1. “Cold VR” Brings a Unique Twist to Time manipulation in Virtual Reality
- 2. Interview: ALLWARE‘s Carlos Alfonso on “Cold VR”
Interview: ALLWARE’s Carlos Alfonso on “Cold VR”
Carlos Alfonso, CEO of ALLWARE, joins us today to discuss the highly anticipated VR title, “Cold VR,” which puts a unique spin on the time-manipulation genre.
**Archyde:** Carlos, thanks for joining us. “Cold VR” is generating considerable buzz for its distinctive approach to time manipulation. Could you elaborate on how it differs from games like “Superhot VR,” which many will draw comparisons to?
**Carlos Alfonso:** Absolutely! While “Superhot VR” slows down time to give players a tactical edge, “Cold VR” flips the script.Slowing down time actually speeds it up for everything else, including the enemies. It creates this intense pressure to act quickly and decisively. Hesitate, and you’ll be overwhelmed.
**Archyde:** That sounds incredibly challenging! What inspired this unique gameplay mechanic?
**Carlos Alfonso:** We wanted to create a VR experience that felt truly visceral and unpredictable. By accelerating everything around the player when time is slowed, we aimed to deliver a rush of adrenaline and elevate the stakes.
**Archyde:** Environments, deadly lasers, moving platforms – you’ve mentioned these elements will play a crucial role. How do these factors contribute to the overall challenge?
**Carlos Alfonso:** These environmental hazards are designed to test players’ reflexes and strategic thinking. They demand rapid adaptation and force players to consider their surroundings constantly.
**Archyde:** “Cold VR” is set to launch on multiple platforms, including Quest, PCVR, and PSVR 2. What was the thinking behind this multi-platform approach?
**Carlos Alfonso:** Our goal was to make “Cold VR” accessible to as wide an audience as possible. By collaborating with Perp Games, we were able to secure releases on all major VR platforms.
**Archyde:** That’s grate news for VR enthusiasts! Looking ahead, are there any plans for post-launch content or expansions?
**Carlos alfonso:** We have some exciting ideas in the pipeline, but we’ll be sharing more information about those closer to the launch.
**Archyde:** what message do you have for our readers who might be considering picking up “Cold VR”?
**Carlos Alfonso:** If you’re looking for a fast-paced, action-packed VR experience that truly tests your skills, “Cold VR” is for you. Get ready for a wild and exhilarating ride!
**Archyde:** Thanks for your time, Carlos. We’re looking forward to diving into “Cold VR” on January 21st.
Readers, what are your thoughts on “Cold VR’s” unique time-bending mechanics? Does this sound like a VR experience you’d be interested in exploring? Share your opinions in the comments below.
## Interview: ALLWARE’s Carlos Alfonso on “Cold VR”
**Archyde:** Thank you for joining us today, Carlos. For our readers who might be unfamiliar, can you tell us a bit about ALLWARE and what inspired you to create “Cold VR”?
**Carlos Alfonso:** Absolutely! ALLWARE is a small but passionate indie studio dedicated to creating innovative and immersive VR experiences.
The inspiration for “Cold VR” stemmed from our love for games like “SUPERHOT VR,” wich redefined action with its time manipulation mechanic. We wanted to explore a different angle, asking “What if slowing time actually sped up everything else?” This led to the core concept of “Cold VR,” where players must think and act quickly
**Archyde:** That’s a really interesting twist! can you elaborate on the gameplay and the unique challenges it presents to players?
**Carlos Alfonso:** In “Cold VR,” slowing down time makes the world around you accelerate. Enemies move faster, projectiles fly quicker, and even environmental hazards become more threatening. This creates a constant sense of urgency and demands split-second decision-making. Players need to be strategic, plan their moves carefully, and execute them with precision.
**Archyde:** It sounds incredibly demanding! How have you balanced the difficulty to ensure a fun and engaging experience for players of various skill levels?
**Carlos Alfonso:** We’ve worked hard to find that sweet spot. While “Cold VR” is challenging, it’s also designed to be accessible. We have a tiered difficulty system that allows players to customize the experience to their liking. There are also various gameplay options and assist features that can help players adjust the challenge level.
**Archyde:** that’s reassuring to hear. And speaking of accessibility, what platforms will “Cold VR” be available on?
**Carlos Alfonso:** We’re thrilled to announce that “Cold VR” will launch on quest 2/3/Pro through the Horizon Store, PC VR headsets via Steam, and PSVR 2 through the PlayStation store.
**Archyde:** That’s fantastic! Reaching such a wide audience is crucial for indie developers like yourselves.
**Carlos Alfonso:** Absolutely. We’re incredibly grateful for the support of Perp Games in helping us bring “cold VR” to these platforms. Their expertise and network have been invaluable in expanding our reach.
**Archyde:** again, thank you for taking the time to talk with us today, Carlos. We’re eagerly anticipating the release of “Cold VR” and experiencing this truly unique take on VR action.
**Carlos Alfonso:** Thank you for having me! We’re incredibly excited to share “Cold VR” with the world and can’t wait to see how players react to its fast-paced, mind-bending gameplay.