Call of Duty: Modern Warfare III Review – The Worst Story Mode in the Series

2023-11-06 19:17:47
Modern Warfare II, released last year, was supposed to be the last annual Call of Duty title before the development team took a year to shake up the cards and bring us a true next-gen experience in the series. But here we are today, that plan has not worked out, and the annual releases have continued anyway. Before the reveal of Modern Warfare III, rumors and leaks spread during this year, as usual, regarding the new version of Call of Duty, the most prominent of which was that the game was supposed to be a paid add-on and not a standalone game. Now we have the game itself, and we can make that claim for ourselves, right? Here’s a review of the story mode for Call of Duty: Modern Warfare III. The story without spoilers The story continues following the end of the previous part, where Price was conversing with Laswell regarding a dangerous target, which is Makarov, to see that he became a prisoner and his military force came to free him from prison in the opening of the story. Makarov succeeds in escaping and begins implementing his plan to cause a third world war under the title “Divide and Rule.” Soon, Special Squad 141 begins to confront him and investigate his plan more and more, and we are forced to turn to outside parties such as Farah and her group, as well as Graves and his group of shadows. The story continues in this manner throughout its duration, in a process of back-and-forth between the two parties and the tracking of clues. The story lasts only regarding 4 hours in a series of different missions. A brief explanation of the content of the story mode. The story mode offers a first-person shooter experience in a cinematic atmosphere and a dramatic background. It adopts a system of separate missions, just like the previous parts, with an explanation of the goal before the mission in an intelligence manner, and then starting the mission to implement that goal. Unlike linear missions, there is a new type of missions, which is “open combat” or Open Combat Missions, which are more like an open world with freedom to carry out objectives and explore the neighborhood in confrontations with artificial intelligence enemies. In open combat missions, rare weapon chests can be found that can be collected, and equipment can be completely changed through exploration and equipment collection. Pros: A strong opening to the story with an exciting mission in the usual Call of Duty style. The first mission is almost the best mission in the story, as it contains what makes the story mode in Call of Duty special, such as exciting moments and new mechanics – such as climbing the walls of the Gulag – and it also contains the chaos of liberating prisoners with memories of the Black Ops part. Cons: Four hours: The story is very short, with a bad sequence of events and an annoying ending, making it the worst story in the history of the series. The story gets off to a strong start, but the excitement curve quickly declines and the sequence of events becomes chaotic and slow at the same time, with a vast array of events that the game moves you between over and over once more without a tight connection between them. Combine that with the short story length – which doesn’t even qualify as DLC – and a cliche, forced ending that doesn’t complete any of the roads the story opened up, and you end up with the worst story in Call of Duty history. Open Combat missions are just copies of Spec Ops missions and DMZ mode, a lazy combination that robs the story mode of its strongest aspects. Call of Duty’s story mode has always been characterized by cinematics and crazy action moments, but it can’t have that when the player is given complete freedom to complete repetitive objectives once morest hordes of artificially stupid enemies. The open combat missions are practically the worst addition the series has had since its inception. Introducing Makarov and dealing with him throughout the events did not do the character justice in any way. There is a lot of difference between the Makarov of the original Modern Warfare 2 and the one presented here, whether in terms of the acting performance, the lack of defining moments that highlight the character’s traits, and even the duration of his appearance in the first place and his effect on the heroes of our story – besides that forced cliched effect on the events at the end of the story -, and thus the story lost the value of almost its most important character. The scarcity of new stages and the use of a huge amount of assets from previous parts, amounting to complete reused stages. With the exception of a select number of missions, almost all missions use stages from previous parts, either partially or completely, the most notable of which are those located in parts of the Verdansk map that are literally copied from the original map without change. Playing the open combat missions in those parts makes you feel like you’re playing the free-to-play Warzone and not the latest $70 installment of the series. The AI ​​is some of the worst, and its impact on the experience is most evident in open combat missions. Enemies run in circles, don’t look at you as you shoot at them, and spot you while you’re out of their line of sight while stealthy. Artificial intelligence greatly affects the experience, especially in open combat missions that place you in large areas alone in front of crowds of enemies. Deadly repetition and extreme boredom in story missions, without creativity or offering anything new. If you asked me what the least innovative part of Call of Duty was, it would definitely be MWIII. Recently in the previous parts we have been getting a new mechanism or the reintroduction of features in a new form, such as the crafting mechanism in the previous part MWII and the special abilities of each character in the Vanguard part. In this part, the game strips away all of these mechanisms and refrains from introducing anything new, relying on open combat missions that turned out to be copies and pastes of other game modes. All of this led to extreme boredom and repetition in missions, despite the short duration of the story. Clear and recurring errors in the Arabic translation throughout the story. Despite the high-quality level of translation and the correctness and eloquence of most expressions, there are many errors that are unacceptable in a title the size of Call of Duty, regardless of the quality of the game itself. For example, there is a replacement of the “ha” with the “kha” and the “fa” with the “qaf,” and incorrect pronouns, and these errors are noticeably repeated throughout the story, which is essentially short. Is the story mode worth buying Call of Duty: Modern Warfare III for? no. If you want to buy Call of Duty: Modern Warfare III mainly for the story mode, I definitely do not advise you to buy it, as you only get 4 hours of gameplay with boring and repetitive missions and a great lack of new ideas, which makes it a waste of time and money. If you are interested in the cross-play and zombie modes, I advise you to wait until they are released on November 10th and make a decision following that. Review Summary Story – 1 Characters and Narration – 3 Mission Design – 2 New Additions and Diversity – 2 Arabic Translation – 7 3 Poor with an annoying story and stages copied from previous parts, Modern Warfare III’s story establishes itself as the worst story mode in the history of the series, in addition to its boring missions that… She made finishing her four hours the most difficult task of the experience. Tags Activity Call Of Duty Slider Reviews Games Mix
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