‘Blade Runner’, ‘Black Mirror’, ‘Ghost in the Shell’ inspired Den of Wolves: ‘We don’t want 10 chambers to create hats’

‘Blade Runner’, ‘Black Mirror’, ‘Ghost in the Shell’ inspired Den of Wolves: ‘We don’t want 10 chambers to create hats’

Artificial intelligence is undoubtedly the most popular term in 2024, and with this in mind, we spoke with 10 Chambers ‘ Chief Development Officer Hjalmar Vikstr discusses this buzzword. As a sci-fi, corporate, co-op looter shooter, Den of Wolves will naturally use artificial intelligence as part of its lore and plot, but we’d also like to know where the developers stand on AI in the real world or on artists and developers. .

“You should always be skeptical and fearful of buzzwords because they come and go and you still need to keep doing your thing”Vikstr first warns in the exclusive video interview below. “There are two completely different things. What I’m saying is that in the (game) world, AI has gone crazy to the point of hacking, exposing Midway Everybody in, you have to use more biometric encryption to lock everything down, and we try to talk a little bit about that, we hide the secret in a place where the AI ​​basically can’t find it, so it’s still kind of our world Tools, it’s still the company that runs the show, we’re not fighting crazy AI monsters or anything like that, but it’s used in a very weaponized way, so it’s taken to the extreme.”

I would say, in reality,”The CDO went on to talk about today’s applications,“We’re certainly cautiously optimistic, like most tech companies. We’re not going to go all-in on using AI for everything because we feel like there’s still a lot of gray areas in where it works and where it doesn’t.”

Den of Wolves: “Microtransactions are not our first priority”

Another not-so-new buzzword is microtransactions, and since the game was confirmed to have microtransactions during its initial release last year (read our first Den of Wolves preview here), we also asked Vikstr about the MTX implementation problem.

“Frankly, it’s not the first thing we consider because we’re a bit old-school in how we look at the game”the 10Chambers man explains.“We’re making a premium game right now, we’re not doing a free-to-play game, so our focus on Micros isn’t a priority at all, but we still see a place for it. But it has to be very subtle and in a good way Done, because we have no interest in doing predatory micros or anything like that, or pay-to-win, of course not”

However, the futuristic idea of ​​artificial intelligence brings the conversation back to the topic of legend and inspiration.

“I say to us [在採訪中] Very excited about the things mentioned.”he concluded. “Midway is a place where so many different stories can be told; we draw inspiration from a lot of movies, from ‘Blade Runner,’ ‘Black Mirror,’ ‘Ghost in the Shell,’ ‘Akira,’ and we’re Study all these sci-fi classics (…and The Matrix and Inception, why not?

“We put a lot of effort into trying to create a game that we as a team could thrive and support and really have fun with for a long time, because that’s also the secret that we didn’t want to build a studio on, like, making hats. When it comes to miniature games and more, hats are the best – we want to tell stories and create exciting cooperative games so I think that’s what I’m most excited about.”

But how crazy can Den of Wolves get story-wise, and will it transcend science fiction and flirt more with pure fantasy?

“I think we want to stay grounded and let the players feel the impact of things – we’re not doing laser tag or anything like that. We also like Heat this old-school bank robber movie has been a reference for all our games. We’re down to earth, but we use science fiction in a way so that we can tell different stories and we’re not afraid to do crazy things. I think you can see in the trailer that there were some artistic choices being made that we wanted to stay closer to, so even though we’re not doing high science fiction, we’re not doing Star Wars, right?

We still don’t know when Den of Wolves will be playable or see it being played, but Vikstr is here to tell us more about status, early access, and consoles.

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