Highly Anticipated VR Game ‘Behemoth‘ to Launch This Week with Multi-Platform Patch Schedule
Get ready to dive into the immersive world of ‘Behemoth,’ the highly anticipated virtual reality game set to launch on December 5th. Skydance Games has confirmed the release date, but with a twist: a staggered patch rollout depending on your chosen platform.
PlayStation VR2 owners can expect a smoother launch experience with a “day-one” patch ready on release day. However, Meta Quest users will have a slightly longer wait, with a “day-seven” patch scheduled for December 12th.
The studio recently encountered a major setback during the development process. “Skydance Games had experienced a ‘cascading hardware failure that delayed testing and certification’ across all platforms.” Thankfully, they have since recovered and are back on track for the planned launch.
The specific issues these patches aim to address remain unclear for both platforms.
Adding to the intrigue, Skydance Games has remained tight-lipped about the PC VR release. However, they did dispel rumors last month, confirming that ‘Behemoth’ will indeed be available on PC this week through Quest Link. While ‘additional PC VR platforms’ are promised for the future, a timeframe for those releases is still under wraps.
In a tweet confirming the PC VR launch, the studio stated, “…additional PC VR platforms will follow at a later date. Skydance stated it would share an update on PC VR and Steam ‘in the coming weeks.'”
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For VR enthusiasts eagerly awaiting ‘Behemoth,’ the countdown is officially on. Keep your eyes peeled for further updates from Skydance Games in the coming days and weeks.
How might the staggered patch release for “Behemoth” impact player satisfaction and foster comparisons between PlayStation VR2 and Quest users?
Joining us today is [Guest Name], a VR gaming expert and critic. Thanks for being here. ‘Behemoth’ is launching this week, but with staggered patches. PlayStation VR2 gets a day-one patch, while Quest users have to wait a week. Knowing how passionate VR gamers are, do you think this differentiated patch schedule could lead to frustration and comparisons between platforms, dividing the community?